Three-State Gesture Model for Artificial Reality Hand Interaction

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Solution Overview

Problem

Existing artificial reality systems inaccurately interpret hand postures as input gestures, leading to unintended interactions and inefficiencies, as they lack a gating mechanism to differentiate between normal hand movements and intended input gestures.

Innovation Solution

A three-state model is implemented for hand interaction systems, comprising a neutral state for monitoring, a tracking state for gesture signaling, and an active state for input recognition, which reduces misinterpretation by requiring a transition from neutral to tracking and then active states for gesture recognition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If hand gestures are continuously monitored for input interactions, then user interaction responsiveness is improved, but misinterpretation of normal hand movements as input gestures increases

Engineering Contradiction:
Improveuser interaction responsivenessVSAvoidgesture recognition accuracy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary actions by transitioning through intermediate states before executing gestures. Users must first transition to a tracking state where the hand is detected, then to an active state where gestures are recognized. This preliminary state transition mechanism filters out normal hand movements that don't follow the proper sequence, reducing misinterpretation while maintaining responsiveness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts its monitoring behavior based on the current state. In the neutral state, the system monitors for entry to tracking state. In the tracking state, it monitors for transition to active state. In the active state, it monitors for gesture completion. This dynamic state-dependent monitoring allows the system to be responsive to valid gestures while being selective about what constitutes a valid interaction sequence.

Inventive Principle:
Principle #15Dynamics

2Reliability

If a three-state model with multiple transition requirements is implemented, then gesture recognition accuracy is improved, but system complexity increases

Engineering Contradiction:
Improvegesture recognition accuracyVSAvoidstate transition mechanism complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The gesture recognition system is segmented into distinct states (neutral, tracking, active) with clear transition criteria between each. Each state has a specific monitoring function, and transitions are governed by defined conditions. This segmentation breaks down the complex gesture recognition task into manageable pieces, making the overall system more maintainable and easier to implement despite the increased state management.

Inventive Principle:
Principle #1Segmentation

3Speed

If continuous hand monitoring is performed without state gating, then interaction speed is improved, but power consumption increases

Engineering Contradiction:
Improveinteraction speedVSAvoidpower consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system employs periodic state transitions rather than continuous full-monitoring. The hand tracking operates at different levels of intensity depending on the state: in neutral state it monitors for entry conditions, in tracking state it monitors for gesture activation, and in active state it processes gestures. This periodic/state-dependent monitoring maintains interaction speed while reducing overall power consumption compared to continuous full-monitoring.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11086406B1Three-state gesture virtual controls
Publication Date: 2021.08.10 META PLATFORMS TECHNOLOGIES LLC
  • US11086406B1 patent drawing
  • US11086406B1 patent drawing
  • US11086406B1 patent drawing

AI summary

A hand interaction system can use a three-state model to differentiate between normal hand movements, such as reaching for an object, and hand input gestures. The three-state model can specify a sequence of states including: 1) a neutral state, 2) a tracking state, and 3) an active state. In the neutral state, the hand interaction system monitors for a gesture signaling a transition to the tracking state but does not otherwise interpret a gesture corresponding to the active state as input. Once a gesture causes a transition to the intermediate tracking state, the hand interaction system can recognize a further active state transition gesture, allowing active state interaction. Thus, the monitoring for the intermediate tracking state provides a gating mechanism, making it less likely that the hand interaction system will interpret hand movements as input when not so intended by the user.