Three-Way Interactive Toy System with Virtual Character

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Solution Overview

Problem

Existing interactive toys lack an additional dimension of interaction, failing to incorporate a virtual character with personality and emotions active within a virtual world on a smart device, limiting the depth and richness of user interaction.

Innovation Solution

The integration of a virtual character with a personality and emotions within a virtual world on a smart device, allowing for three-way interaction between the user, a physical toy character, and the virtual toy character, enhancing the user experience through bidirectional communication and emotional responses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a virtual character with personality and emotions is incorporated into the interactive toy system, then the depth and richness of user interaction is enhanced, but the device complexity increases

Engineering Contradiction:
Improvedepth of user interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a virtual character that exists in a digital dimension on a smart device, which interacts with the physical toy character. This adds a new dimension to the interaction system, allowing the physical toy to have both a physical form and a virtual counterpart with personality and emotions, thereby enhancing interaction depth without requiring the physical toy itself to become overly complex

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The smart device serves as an intermediary between the user and the toy character system. It hosts the virtual character that mediates interactions, processes sensor data from the physical toy, and generates appropriate responses. This intermediary approach allows complex AI and personality modeling to reside on the smart device rather than requiring the physical toy to contain all complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If three-way interaction between user, physical toy character, and virtual toy character is implemented, then the user experience is enriched, but the manufacturing cost increases

Engineering Contradiction:
Improveuser experience richnessVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent creates a virtual copy or counterpart of the physical toy character that resides on a smart device. This virtual character mirrors the physical toy's appearance and behavior patterns but adds personality and emotional layers. By copying the toy's essence into the digital realm, the system enriches user experience without requiring expensive modifications to the physical toy's manufacturing

Inventive Principle:
Principle #26Copying

3Ease of operation

If sensors and circuitry are added to the physical toy character for detecting sensory inputs and transmitting signals, then the interactivity is improved, but the device complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidtoy structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs a microcontroller unit that serves multiple functions: it processes data from various sensors (touch, sound, light), controls the toy's motors and actuators, manages wireless communication with the smart device, and coordinates the overall toy behavior. This multi-functional approach improves interactivity while avoiding the complexity of separate dedicated circuits for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10512850B2Three way multidirectional interactive toy
Publication Date: 2019.12.24 HASBRO INC
  • US10512850B2 patent drawing
  • US10512850B2 patent drawing
  • US10512850B2 patent drawing

AI summary

Systems and methods for interaction between a user and a plurality of toys is disclosed where an interactive physical toy character senses inputs from a player and from a virtual toy character in a virtual environment. The virtual toy character likewise senses inputs from a player and a physical toy character so that bidirectional, multi-way gameplay involving a player, a physical toy and a virtual toy in a virtual environment is achieved.