Threshold-Based Clustering for Real-Time Object Proximity Detection
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Solution Overview
Problem
Existing proximity detection systems are resource-intensive, time-consuming, and limited to specific dimensional spaces, lacking efficiency and economic feasibility for real-time collision avoidance in various applications.
Innovation Solution
A threshold-based clustering method using Balanced Iterative Reducing and Clustering using Hierarchies (BIRCH) to reduce search space, followed by brute force processing, with a configurable processing unit for real-time object collision detection in 2D, 3D, or N-dimensional spaces.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If brute force approach is used to calculate distance between each object continuously, then collision detection accuracy is improved, but processing time and resource consumption increase significantly
Solution Approach 1:
The patent segments the continuous space into discrete grid cells, where each cell represents a spatial region. Objects are assigned to grid cells based on their positions, and collision detection is performed by comparing objects within the same or adjacent grid cells rather than calculating distances between all object pairs. This segmentation reduces the computational complexity from O(n²) to approximately O(n), significantly improving processing efficiency while maintaining collision detection accuracy.
2Measurement precision
If brute force approach is used to calculate distance between each object continuously, then collision detection accuracy is improved, but resource consumption increases significantly
Solution Approach 1:
The patent segments the continuous space into discrete grid cells, where each cell represents a spatial region. Objects are assigned to grid cells based on their positions, and collision detection is performed by comparing objects within the same or adjacent grid cells rather than calculating distances between all object pairs. This segmentation reduces the computational complexity from O(n²) to approximately O(n), significantly improving processing efficiency while maintaining collision detection accuracy.
3Productivity
If QuadTrees are used for collision detection, then processing efficiency is improved, but the system is limited to only 2-Dimensional coordinates
Solution Approach 1:
The patent implements a universal grid-based collision detection system that can operate in any dimensional space (2D, 3D, or N-dimensional) by using a hash map to store and retrieve grid cells. The system maintains a single data structure that adapts to different dimensions, eliminating the need for separate QuadTree (2D) or OctTree (3D) implementations. This provides both high processing efficiency and universal adaptability across different dimensional spaces.
4Productivity
If OctTrees are used for collision detection, then processing efficiency is improved, but the system is limited to only 3-Dimensional systems
Solution Approach 1:
The patent implements a universal grid-based collision detection system that can operate in any dimensional space (2D, 3D, or N-dimensional) by using a hash map to store and retrieve grid cells. The system maintains a single data structure that adapts to different dimensions, eliminating the need for separate QuadTree (2D) or OctTree (3D) implementations. This provides both high processing efficiency and universal adaptability across different dimensional spaces.
5Adaptability or versatility
If user requires collision detection in N dimensional space, then system versatility is improved, but using multiple specialized structures (QuadTree + OctTree) increases complexity and cost
Solution Approach 1:
The patent implements a universal grid-based collision detection system that can operate in any dimensional space (2D, 3D, or N-dimensional) by using a hash map to store and retrieve grid cells. The system maintains a single data structure that adapts to different dimensions, eliminating the need for separate QuadTree (2D) or OctTree (3D) implementations. This provides both high processing efficiency and universal adaptability across different dimensional spaces.
Data Source
AI summary
A method is provided for detecting proximity between objects using threshold based clustering. The method includes receiving object data of a plurality of objects in a space to be monitored, from one or more data capturing devices disposed in a space, clustering the object data into one or more clusters, based on a predetermined threshold distance, thereby reducing the search space, and processing the one or more clusters using brute force to identify the plurality of objects which lie within the predetermined threshold distance of each other, thereby identifying the plurality of objects that are at risk of collision.


