Threshold-Based Wagering Game Enhancement System

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Solution Overview

Problem

Gaming machines struggle to maintain player engagement and attract frequent play due to the perceived equal likelihood of winning across competing machines, necessitating continuous development of new and exciting enhancements to enhance entertainment value.

Innovation Solution

A computer-implemented method and system for conducting a wagering game that determines if a triggering event has occurred, conducts successive plays, and provides enhancements based on an aggregate award amount exceeding a threshold, including game enhancements such as multipliers, automatic nudges, and pay table upgrades, to increase player excitement and potential winnings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If gaming machines offer standard gameplay with equal winning likelihood, then the game structure remains simple and reliable, but player engagement and entertainment value decrease

Engineering Contradiction:
Improvegame structure stabilityVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic game enhancements that are triggered based on aggregate award thresholds. The game transitions from a static state to a dynamic state where bonus features, multipliers, and other enhancements are activated when players reach certain award levels, creating variable gameplay experiences that maintain reliability while improving engagement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes game parameters dynamically by introducing threshold-based enhancements. When aggregate awards reach predetermined thresholds, the game modifies its parameters by activating bonus features, changing payout structures, or introducing special symbols, thereby adapting the game experience without compromising the underlying reliable game structure

Inventive Principle:
Principle #35Parameter changes

2Productivity

If gaming machines provide frequent small wins, then player engagement increases, but the complexity of tracking aggregate awards and managing enhancements increases

Engineering Contradiction:
Improveplayer engagement frequencyVSAvoidgame enhancement management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism where the system continuously monitors aggregate award amounts and provides feedback to both the game logic and the player. When thresholds are reached, the system triggers appropriate enhancements, creating a self-regulating system that manages complexity through automated threshold-based decision making rather than requiring complex real-time analysis

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent segments the game enhancement system into discrete threshold levels, each with predetermined enhancement actions. This segmentation breaks down the complex task of managing game enhancements into manageable segments, where each threshold level independently triggers specific enhancements, simplifying the overall management complexity while allowing frequent player engagement

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9384634B2Wagering game employing a threshold-based game enhancement
Publication Date: 2016.07.05 LNW GAMING INC
  • US9384634B2 patent drawing
  • US9384634B2 patent drawing
  • US9384634B2 patent drawing

AI summary

A gaming method of conducting a wagering game includes conducting one or more successive plays of the wagering game via one or more display devices in response to a triggering event. For each of the one or more successive plays, the method includes determining one or more award amounts based on the displayed outcomes of the one or more successive plays. The method further includes aggregating, via one or more processors, each of the one or more award amounts determined over the successive plays to calculate an aggregate award amount and determining, via at least one of the one or more processors, whether the aggregate award amount is greater than a threshold amount. The method includes providing an enhancement to the wagering game in response to the aggregate award amount being greater than the threshold amount.