Throwable Game Object with Segmented Token Slots

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Solution Overview

Problem

Conventional games that involve throwing and catching an object for scoring points often face challenges in accurately accounting for player scores, leading to inefficiencies in tracking and determining winners.

Innovation Solution

A gaming system featuring a throwable object with multiple rows of slots for tokens, allowing players to insert tokens corresponding to their catches, with visible rims for identification, enabling efficient scoring and uniform weighting to maintain aerodynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a single larger cavity is used to house all tokens, then all tokens can be stored in one location, but the weighting of the object becomes non-uniform affecting aerodynamics

Engineering Contradiction:
Improvetoken storage capabilityVSAvoiduniform weighting
Core Design Contradiction:
Ease of manufactureVSStability of the object's composition

Solution Approach 1:

The patent divides the token storage space into multiple separate slots distributed across the object's surface, rather than using a single large cavity. Each slot is a discrete containment space that can hold individual tokens. This segmentation allows tokens to be distributed evenly across the object, maintaining uniform weighting and aerodynamic stability while still providing adequate storage capacity for all player tokens.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If tokens are inserted into slots on the object, then scoring becomes visible and trackable, but the object's structure becomes more complex

Engineering Contradiction:
Improvescore tracking accuracyVSAvoidobject structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The slots serve multiple functions simultaneously: they store tokens securely during play, provide visible score tracking as players insert tokens into their designated rows, and maintain the object's aerodynamic profile. The same structural features that contain the tokens also serve as the scoring interface, eliminating the need for separate tracking mechanisms and reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent incorporates colored rims on the tokens that are visible when inserted into the slots. Each player's tokens have distinct colors, allowing for clear visual differentiation and accurate score tracking. This color-coding system provides an intuitive scoring mechanism where players and spectators can quickly identify which tokens belong to which player without requiring complex tracking systems.

Inventive Principle:
Principle #32Color changes

3Ease of operation

If rows of slots are positioned along the longitudinal axis, then token insertion is easy for catching players, but the slots may interfere with the object's aerodynamic properties

Engineering Contradiction:
Improvetoken insertion easeVSAvoidaerodynamic stability
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The slots are strategically positioned and oriented on the object's surface to optimize both accessibility and aerodynamics. The rows of slots are arranged in patterns that align with the object's aerodynamic contours, with slot orientations that facilitate easy insertion from typical catching positions while minimizing disruption to airflow. Different regions of the object have slots configured for their specific functional requirements.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10688348B2Methods and systems associated with an object for a game
Publication Date: 2020.06.23 WRIGHT CHRIS
  • US10688348B2 patent drawing
  • US10688348B2 patent drawing
  • US10688348B2 patent drawing

AI summary

Embodiments of this disclosure are related to methods and systems associated with a game. The gaming system may be configured to allow a thrower to throw an object, and store tokens associated with the game within the object. This may allow for players of the game to readily and efficiently tabulate the score of a game. Embodiments may include a throwing object and tokens.