Ticket Output Game Machine with Automated Ball Dropping Mechanism

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional game vending machines require physical strength to operate, making them difficult for the elderly and children to play, and lack variability in difficulty levels, leading to boredom and reduced enjoyment as skills improve.

Innovation Solution

A ticket output game machine where a ball is moved along a rail and dropped into LED-lit ball insertion holes or a bonus hole device, with sensors and motors adjusting the game experience to provide varying scores and ticket rewards, eliminating the need for physical strength and allowing for different difficulty levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a conventional falling object goal game machine is used, then a prize or tickets can be obtained according to game outcome, but physical strength is exhausted by repetitively performing ball passing operations, making it difficult for the elderly and infirm to play

Engineering Contradiction:
Improveease of operationVSAvoidphysical strength
Core Design Contradiction:
Ease of operationVSForce

Solution Approach 1:

The patent replaces the manual mechanical operation of passing balls through a goal rim with an automated ball throwing portion that moves along a rail. The system uses a motor-driven mechanism to automatically throw balls at the goal, eliminating the need for users to physically manipulate balls and goal positions. This mechanical substitution resolves the contradiction by maintaining game functionality while removing the physical strength requirement.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The ball throwing portion automatically performs the ball-throwing action without user intervention. The system self-manages the repetitive task of positioning and throwing balls, allowing users to simply operate buttons or controls. This self-service mechanism eliminates the exhausting repetitive manual operations while preserving the core game experience of scoring and obtaining prizes.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If a simple ball shooting game is used, then the game can be played easily, but the level of difficulty rapidly degrades as users become skilled, reducing fun and interest

Engineering Contradiction:
Improveease of operationVSAvoiddifficulty level variability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamic elements including multiple adjustable difficulty levels, varying goal positions along the rail, and changeable game modes. The system can adapt its parameters based on user skill level, ensuring the game remains challenging yet accessible. This dynamic adjustment prevents the rapid degradation of difficulty that occurs in static simple games.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters including ball throwing speed, goal position, target size, and scoring criteria to create varied difficulty levels. These parameter changes allow the game to adapt to different user skill levels, maintaining engagement and interest while preserving ease of operation through automated controls.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If repetitive ball passing operations are required, then a score can be obtained, but the game becomes boring and reliability of the product is degraded

Engineering Contradiction:
Improvescore acquisitionVSAvoidproduct reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements periodic variation in game mechanics through multiple goal positions, different ball throwing patterns, and varying scoring opportunities. Instead of单调 repetitive actions, the system introduces periodic changes in task complexity and objective, maintaining user engagement while ensuring reliable score acquisition through multiple potential scoring paths.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables easy gameplay for all ages without physical exertion, introduces variability and interest through changing insertion probabilities and scores, enhancing user engagement and product reliability.

Implementation Method 1

a light emitting diode (LED) emitting light on a game plate

Methodology Applied
Scientific EffectLight emitting diode (LED): Light Emitting Diode

Data Source

PatentUS11288930B1Game method using ticket output game machine
Publication Date: 2022.03.29 KOMUSE CO LTD
  • US11288930B1 patent drawing
  • US11288930B1 patent drawing
  • US11288930B1 patent drawing

AI summary

The present invention relates to a game method using a ticket output game machine in which, at a moment that a ball throwing portion horizontally moving along a rail portion arrives at a determined position on a game plate, a drop button is manipulated to allow a ball gripped by the ball throwing portion to be dropped onto the game plate so as to insert the ball into a bonus hole device or ball insertion holes corresponding to LEDs emitting light having different colors. An LED color signal of the ball insertion hole into which the ball is inserted or a signal of the bonus hole device or a ball discharge hole is analyzed and a score corresponding thereto is output to a general score plate or a bonus score plate. A number of tickets corresponding to the score is output through a ticket output portion and obtained.