Ticket-Based Trial Account for Player Tracking

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current player tracking systems in wager-based gaming struggle to incentivize players to engage in continued gameplay without requiring them to create a player tracking account, which can be a barrier due to concerns over personal data and account management.

Innovation Solution

Implementing a ticket-based trial account or log-in system that allows players to access a first level of access to their account, enabling the issuance of temporary IDs, which can be used to grant a second level of access to others without requiring authentication, allowing accrual of points or awards but restricting spending and data access, and offering the option to create a new player tracking account.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players are required to create a player tracking account to access rewards and incentives, then the system can track and reward player engagement, but it creates a barrier to entry due to concerns over personal data and account management

Engineering Contradiction:
Improveplayer tracking accuracyVSAvoidaccount creation barrier
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces a temporary ID as an intermediary mechanism that allows players to access player tracking benefits without creating a permanent account. The temporary ID serves as a mediator between the player's desire for anonymity and the system's need to track gameplay for rewards, enabling both goals to be achieved simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the player tracking system into two distinct access modes: temporary ID access for trial gameplay without personal data commitment, and permanent account access for full functionality. This segmentation allows players to choose their level of engagement based on their comfort with data sharing.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If players are allowed to access player tracking benefits without authentication, then ease of access is improved, but security and account ownership verification deteriorate

Engineering Contradiction:
Improveaccess convenienceVSAvoidaccount security
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements dynamic access control where the temporary ID provides authenticated access for the duration it is valid, but automatically expires after a predetermined period. This dynamic approach maintains security by limiting the window of unauthorized access while providing convenience during the active period.

Inventive Principle:
Principle #15Dynamics

3Productivity

If temporary IDs are issued without authentication, then player acquisition is facilitated, but the ability to prevent misuse and ensure proper account association is reduced

Engineering Contradiction:
Improveuser acquisition rateVSAvoidaccount control
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements preliminary authentication where the original account holder must authenticate to issue the temporary ID in the first place. This preliminary action ensures that even though the temporary ID itself can be used without further authentication, it was properly authorized and associated with the correct account from the outset.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8641518B2Ticket-based trial account
Publication Date: 2014.02.04 INTERNATIONAL GAME TECHNOLOGY INC
  • US8641518B2 patent drawing
  • US8641518B2 patent drawing
  • US8641518B2 patent drawing

AI summary

Disclosed herein are techniques and equipment for providing a temporary ID for a player tracking account. The temporary ID may be created by a first player with a first level of access to a first player tracking account. The temporary ID may be used by a second player to gain a second level of access to the player tracking account. The second level of access may be less than the first level of access.