Tiered Non-Gambling Game Operation for Equal Prize Access
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
There is a need to improve the process for providing non-gambling games to players, particularly in jurisdictions where free-play games are required, ensuring players have the same opportunities to win prizes without the need for wagering.
Innovation Solution
A computing system that provides a first mode of game operation upon detecting registration data corresponding to a base tier and an enhanced mode upon detecting premium tier membership, utilizing a server-client configuration to enable non-gambling games with enhanced features.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If free-play games are provided without wagering requirements, then players can play at no cost, but the game provider incurs operational costs without wagering revenue
Solution Approach 1:
The patent segments the player base into different tiers (base tier and premium tier) with distinct registration data. Base tier players receive limited free plays, while premium tier players (who pay membership fees) receive enhanced free plays and additional benefits. This segmentation allows the provider to control costs by distributing free plays selectively across different player segments.
Solution Approach 2:
The patent changes the parameter of player registration data to include tier classification. By detecting whether a player belongs to base tier or premium tier through their registration data, the system dynamically adjusts the number of free plays awarded and the mode of game operation provided, thereby optimizing the balance between player accessibility and provider cost control.
2Adaptability or versatility
If enhanced features are provided to premium tier players, then player engagement increases, but system complexity increases
Solution Approach 1:
The patent implements a universal server-client architecture that handles both base tier and premium tier players through the same technical infrastructure. The server detects player tier from registration data and automatically provides appropriate game modes and features. This multi-functional system serves multiple player types without requiring separate systems, thereby managing complexity while providing adaptability.
3Reliability
If multiple tiers of play are offered, then player retention improves, but detection and measurement difficulty increases
Solution Approach 1:
The patent performs preliminary classification of players into base tier or premium tier during the registration process. The tier classification is stored in the player's registration data before gameplay begins. This preliminary action eliminates the need for complex real-time detection during gameplay, as the server can simply retrieve and detect the pre-stored tier information from registration data.
Data Source
AI summary
A method and computing system for providing a non-gambling game are disclosed. A computing system receives individual registration data and determines whether the registration data corresponds to a base or premium tier. A premium tier can be provided if the player previously enrolled in a membership subscription with an entity associated with the provider of the game. Upon receiving a start input, and without any requirement of payment for a wager, the computing system operates the game. Upon detecting a trigger event, such as the end of a turn of the game where a pattern of symbols has become certain, the computing system makes a payout determination. The mode of game operation differs in response to base and premium tier registration data.


