Tiered Progressive Gaming System with Point-Based Award Distribution
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Solution Overview
Problem
Existing progressive award gaming systems lead to jackpot fatigue, where players feel deflated when a progressive award is won at another machine, leading to a decrease in player engagement and motivation to continue playing, as they must wait for the award to rebuild in value.
Innovation Solution
A gaming system that accumulates progressive event points for each player, allowing them to win progressive awards based on their points quantity and wagering history, with players assigned to tiers determining their chances of winning, providing a point-based system for award distribution.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a progressive award is won at another machine, then the award value is reset to initial value, but player engagement and motivation decrease due to jackpot fatigue
Solution Approach 1:
The progressive award system is segmented into multiple independent awards (first progressive award, second progressive award, third progressive award) that can be won by different players simultaneously. This segmentation prevents the single reset issue from affecting all players, as other progressive awards continue to grow and provide motivation.
Solution Approach 2:
The system dynamically adjusts award availability and player selection based on real-time conditions. When a progressive award is won, the system dynamically selects which player receives which award from the available pool, and continuously updates the state of progressive awards to maintain player engagement.
2Ease of operation
If progressive awards are distributed based on random selection, then award distribution is simple, but player motivation decreases when awards are won at other machines
Solution Approach 1:
The system implements feedback mechanisms where player wagering activity and progressive event point accumulation are continuously monitored. This feedback informs the dynamic selection process, ensuring that players who are actively playing and accumulating points have opportunities to win awards, thereby maintaining motivation while preserving operational simplicity.
Solution Approach 2:
The award distribution system transitions from static random selection to dynamic selection based on real-time player activity and progressive event points. This dynamic approach maintains simplicity in implementation while significantly improving player motivation by creating a fairer distribution mechanism.
3Adaptability or versatility
If multiple progressive awards are maintained, then player opportunities to win increase, but system complexity increases for tracking and distributing awards
Solution Approach 1:
The gaming system is designed with multi-functional capabilities to handle multiple progressive awards simultaneously. The system universally manages award tracking, player selection, and distribution across multiple award types using a unified framework, which increases versatility while controlling complexity through standardized processes.
Solution Approach 2:
The complexity of managing multiple progressive awards is reduced by segmenting the system into independent award modules. Each progressive award (first, second, third) can be tracked and managed separately, allowing the system to handle multiple awards without proportionally increasing overall system complexity.
Data Source
AI summary
The gaming system and method disclosed herein provides a plurality of players with an opportunity to win a plurality of progressive awards maintained by the gaming system. The gaming system accumulates a quantity of progressive event points for each player playing at one of the gaming machines in the gaming system. In one embodiment, the gaming system uses an accumulated quantity of progressive event points for a designated player to determine which one or more of the progressive awards the designated player wins. In another embodiment, the gaming system uses an accumulated quantity of progressive event points to determine the designated player's probability of winning one or more of the progressive awards. Accordingly, the gaming system provides a point-based system in which either a progressive award to win or a probability of winning a progressive award is determined based on the quantities of progressive event points accumulated by the players.


