Incentivized electronic platform
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Solution Overview
Problem
Existing gaming platforms and point systems face challenges in efficiently managing large-scale games on mobile devices due to processing power limitations and high overhead costs, with previous solutions failing to provide adequate technical improvements in data structures and computer functionality.
Innovation Solution
An incentivized electronic platform with a data structure embodied on a non-transitory computer-readable medium using a SQL database schema, including a contest schema and tiered reward system, which tracks user activity and assigns points based on activity tracking parameters, allowing for efficient management and promotion of digital content items on mobile devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional game regulation infrastructure is used for large-scale games, then gameplay orchestration and score tallying can be achieved, but technical failures occur and overhead costs increase
Solution Approach 1:
The patent segments the game regulation infrastructure into modular components distributed across multiple servers. Each server handles specific game aspects (e.g., score tracking, player management, game state) independently, preventing single-point failures and reducing overhead costs through scalable architecture.
Solution Approach 2:
The patent introduces a hierarchical dimension to game regulation by implementing multiple levels of servers (local servers, regional servers, central servers). This dimensional expansion allows game orchestration to scale from small to large-scale games without proportionally increasing technical failure risk or overhead costs.
2Productivity
If traditional point systems are used for large-scale games, then score tracking can be achieved, but processing requirements and overhead costs increase
Solution Approach 1:
The patent extracts the core score tracking function from the traditional centralized point system and implements it as a distributed ledger across multiple servers. Each server maintains local score records and only communicates essential updates, significantly reducing processing requirements while maintaining accurate score tracking.
Solution Approach 2:
The patent creates replicated copies of score tracking data across multiple servers rather than maintaining a single centralized record. This copying approach distributes processing load, reducing energy consumption at each node while ensuring score integrity through consensus mechanisms.
3Ease of operation
If games are deployed on mobile devices, then accessibility and socialization improve, but processing power available for game facilitation is restricted
Solution Approach 1:
The patent introduces server infrastructure as an intermediary between mobile devices and game regulation logic. Mobile devices serve only as access points for players, while all complex game orchestration, score tracking, and regulation enforcement occur on remote servers, freeing mobile processing power while maintaining full game functionality.
Solution Approach 2:
The patent implements self-service mechanisms where mobile devices automatically synchronize with servers, receive game state updates, and submit player actions without requiring local processing power for complex calculations. The system serves itself by distributing computational tasks to the most appropriate platform (servers for heavy processing, mobile devices for user interaction).
Data Source
AI summary
A data structure embodied on a computer-readable medium is disclosed. The data structure may include database schema such as a structured query language (SQL) database. The database schema may include a tiered reward schema that cooperates with a competition schema to reward contestants based on their status in the tiered reward schema. The tiered reward schema may encourage contestants that introduce and promote new songs and artist via their virtual or digital record label.


