Tiled Viewport Composition for Graphics Buffering

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Solution Overview

Problem

Current graphics buffering systems face inefficiencies in memory bandwidth usage and visual tearing artifacts due to unnecessary double buffering of all tiles, even those not overlapped by the viewport, which increases latency and reduces performance.

Innovation Solution

Implement a tiled viewport composition system where tiles overlapped by the viewport are double buffered in both the front and back buffers, while tiles not overlapped are only buffered in the back buffer, allowing for direct copying of the visible portion from noncontiguous tile buffers and reducing the need for intermediate buffers, thereby optimizing memory access and reducing visual tearing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If all tiles are double buffered in both front and back buffers, then visual tearing artifacts are prevented, but memory bandwidth consumption increases and performance decreases

Engineering Contradiction:
Improvevisual tearing preventionVSAvoidperformance
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent segments the application image into multiple tiles and applies selective double buffering only to tiles that are overlapped by the viewport, rather than uniformly double buffering all tiles. This segmentation allows the system to maintain visual tearing prevention for visible areas while reducing memory bandwidth consumption for non-visible areas.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local quality by applying different buffering strategies to different spatial regions: tiles overlapped by the viewport receive double buffering treatment to prevent visual tearing, while tiles not overlapped by the viewport use single buffering to conserve memory bandwidth. This localized approach optimizes performance based on actual display requirements.

Inventive Principle:
Principle #3Local quality

2Reliability

If all tiles are double buffered, then visual tearing is prevented, but memory bandwidth requirements increase

Engineering Contradiction:
Improvevisual tearing preventionVSAvoidmemory bandwidth consumption
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system segments tiles based on viewport overlap status and applies selective double buffering only to overlapped tiles, thereby preventing visual tearing where needed while reducing unnecessary memory bandwidth consumption for non-overlapped tiles.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different buffering qualities are applied locally: overlapped tiles receive full double buffering for tearing prevention, while non-overlapped tiles use reduced single buffering, optimizing memory bandwidth usage according to actual display needs.

Inventive Principle:
Principle #3Local quality

3Loss of energy

If selective double buffering is applied only to overlapped tiles, then memory bandwidth is reduced, but complexity of buffer management increases

Engineering Contradiction:
Improvememory bandwidth consumptionVSAvoidbuffer management complexity
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The patent introduces a composition manager that segments and tracks tile-viewport relationships, automatically determining which tiles require double buffering. This managed segmentation reduces buffer management complexity by providing systematic control over selective buffering operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The composition manager acts as an intermediary between the rendering system and the buffer management system, handling the complexity of determining viewport overlap and coordinating selective double buffering operations, thereby simplifying the overall system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Ease of operation

If intermediate buffers are used for copying visible portions, then buffer management is simplified, but memory bandwidth requirements and latency increase

Engineering Contradiction:
Improvebuffer management easeVSAvoidlatency
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent extracts and eliminates the intermediate buffer from the copying process. By implementing selective double buffering directly in the front and back buffers, the system removes the unnecessary intermediate copying step, thereby reducing latency and memory bandwidth requirements while maintaining buffer management efficiency.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentEP3098807B1Tiled viewport composition
Publication Date: 2018.01.17 2236008 ONTARIO INC
  • EP3098807B1 patent drawingFigure 1
  • EP3098807B1 patent drawingFigure 2
  • EP3098807B1 patent drawingFigure 3

AI summary

A system that buffers an application image reduces bandwidth requirements for accessing memory. The application image may be logically separated into tiles. A viewport may identify a visible portion of the application image, where the visible portion is smaller than the application image. The tiles overlapped by the viewport may be buffered in a front buffer and a back buffer. The tiles not overlapped by the viewport may be buffered in the back buffer but not in the front buffer. A composition manager, with knowledge of the viewport and at least two noncontiguous tile buffers in the front buffer, may extract the visible portion of the application image directly from the noncontiguous tile buffers.