Time-Bound Conditional Access to Rare Virtual Gaming Items

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Solution Overview

Problem

Existing video games do not effectively manage the conditional accessibility of in-game virtual items, leading to unused items lying dormant in players' inventories, which could enhance gameplay experiences for others if shared under predefined conditions.

Innovation Solution

A method and system for generating data structures that conditionally associate virtual gaming items with predefined conditions, allowing temporary access to these items among players based on attributes and time periods, while tracking ownership and managing data structures to enforce access rules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual gaming items are permanently tied to a player's gaming account, then the player has full access and control over the items, but the items remain unused and inaccessible to other players who could benefit from them

Engineering Contradiction:
Improveitem accessibilityVSAvoidownership security
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent implements dynamic access rights for virtual items, allowing the owner to specify time periods during which access is granted to other players. The access rights change from permanent (owner only) to temporary (shared) and back to permanent (owner only) based on the time period specifications, resolving the contradiction between accessibility and ownership security

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the access rights to virtual items into different time periods, creating distinct access windows where other players can use the items. This segmentation allows the owner to maintain ultimate ownership while enabling controlled access to specific players during specific timeframes, balancing accessibility with ownership security

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If rare virtual gaming items are made accessible to multiple players, then gameplay experience is improved, but tracking and managing item access becomes complex

Engineering Contradiction:
Improveitem sharing capabilityVSAvoiddata structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal data structure framework that handles multiple functions: tracking ownership, managing conditional access rights, specifying time periods, and monitoring player eligibility. This multi-functional data structure reduces overall system complexity by consolidating what would otherwise require separate tracking mechanisms for each aspect of item sharing

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary access rights management system that mediates between item owners and other players. This intermediary layer handles the complexity of tracking access conditions, time periods, and player eligibility, shielding both owners and players from the underlying data structure complexity while enabling versatile item sharing

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If conditional access to virtual items is implemented with time periods, then item utilization is improved, but access management and monitoring becomes more difficult

Engineering Contradiction:
Improveitem utilization rateVSAvoidaccess management
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent requires owners to pre-specify access time periods and conditions before granting access to other players. This preliminary action simplifies subsequent access management by establishing clear, predetermined rules for when and how items can be shared, reducing the need for complex real-time monitoring and manual access management

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback mechanism where the system automatically monitors whether specified time periods have elapsed and automatically revokes access when conditions are no longer met. This automated feedback loop simplifies access management by eliminating the need for manual tracking and intervention, allowing high item utilization through clear time-bound access rules

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12420202B2System and method for providing conditional access to virtual gaming items
Publication Date: 2025.09.23 ACTIVISION PUBLISHING INC
  • US12420202B2 patent drawing
  • US12420202B2 patent drawing
  • US12420202B2 patent drawing

AI summary

The present specification describes a system and method for providing conditional access to a virtual gaming item possessed by a first player of a video game to a second player. The method includes: creating a database of conditionally accessible virtual items, wherein said accessibility is determined based on at least one predefined condition; modifying an attribute of the virtual item for making the second player aware that said item is available for conditional access for a predefined period of time; fulfilling, by the second player, at least one access condition; and providing accessibility to the item to the second player for the predefined period of time.