Time Travel Debugger for Managed Runtime Systems

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Solution Overview

Problem

Debugging programs is time-consuming due to the inefficiency in halting program execution at the correct point to validate hypotheses about bugs, often requiring restarting and re-running the program when the breakpoint is placed too late, leading to significant overhead.

Innovation Solution

Implementing a time travel debugger within a managed runtime system that records live-object snapshots during execution and allows for replaying the program execution, enabling developers to navigate both forward and backward in time to efficiently validate hypotheses and debug issues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If conventional debuggers halt program execution at breakpoints to examine program state, then developers can validate hypotheses about bugs, but restarting and re-running the program when breakpoints are placed too late incurs significant time and resource overhead

Engineering Contradiction:
Improvedebugging timeVSAvoidprogram execution efficiency
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The system performs preliminary actions by recording live-object snapshots at every point during program execution in advance. This allows developers to later replay and examine program state at any previously recorded point without re-executing the entire program, effectively preparing all possible inspection points beforehand to eliminate time loss from repeated executions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates copies of program state at different execution points by recording live-object snapshots. Instead of re-running the program to examine earlier states, the debugger copies and preserves the actual program state (heap, stack, registers) at each snapshot point, allowing efficient inspection of historical states without re-execution overhead.

Inventive Principle:
Principle #26Copying

2Measurement precision

If developers frequently halt and resume program execution to validate debugging hypotheses, then bug localization can be achieved, but the repeated restarting and re-running of the program increases debugging cost

Engineering Contradiction:
Improvebug localization accuracyVSAvoidcomputational resource overhead
Core Design Contradiction:
Measurement precisionVSLoss of energy

Solution Approach 1:

The system performs preliminary action by pre-recording all program execution states as live-object snapshots during a single program execution. This allows developers to examine program state at any point without re-execution, achieving precise bug localization while avoiding the energy overhead of multiple program restarts and re-runs.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system discards the need to re-execute the program by recovering and preserving program state in snapshot form. Instead of losing execution progress and having to restart, the system recovers the exact program state (memory, registers, call stack) at recorded points, enabling precise hypothesis validation without computational waste.

Inventive Principle:
Principle #34Discarding and recovering

3Adaptability or versatility

If conventional debuggers provide basic halt and examine functionality, then simple bugs can be identified, but advanced debugging techniques like interrogative debugging and automatic fault localization lack support

Engineering Contradiction:
Improvedebugging technique supportVSAvoiddebugger system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies universality by designing a snapshot-based debugging architecture that serves multiple debugging techniques through a common mechanism. The live-object snapshots can be used for traditional breakpoint debugging, interrogative debugging (asking questions about program state), automatic fault localization, and other advanced techniques, making the debugger versatile without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The live-object snapshot acts as an intermediary between the program execution and various debugging techniques. Instead of implementing separate complex mechanisms for each debugging technique, the snapshot serves as a universal mediator that captures program state in a form accessible to multiple debugging approaches, simplifying the overall system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9875173B2Time travel debugging in managed runtime
Publication Date: 2018.01.23 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9875173B2 patent drawing
  • US9875173B2 patent drawing
  • US9875173B2 patent drawing

AI summary

Various technologies described herein pertain to time travel debugging in a managed runtime system. The managed runtime system can include an execution component that executes a managed program component. Moreover, the managed runtime system can include a time travel debugger component. The time travel debugger component can be configured to record a sequence of live-object snapshots of program states during execution of the managed program component. A live-object snapshot can include live objects from a heap in memory at a given time during the execution. Moreover, the time travel debugger component can be configured to replay at least a portion of the execution of the managed program component based upon the live-object snapshots.