Virtual Character Selection With Timed Auto-Selection Visibility
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Solution Overview
Problem
In competitive battles, users selecting virtual characters without revealing their choices to others leads to irrational and unreliable lineup arrangements, affecting user experience.
Innovation Solution
A method and apparatus that displays a character selection interface showing a remaining duration and character information of a system-selected virtual character when a user fails to make a selection within a certain condition, enabling other users to plan effectively.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the client allocates the virtual character to the user only when the competitive battle is started, then the system operation is simplified, but other users cannot know the virtual character used by the user in the virtual character selection process
Solution Approach 1:
The system performs preliminary action by automatically selecting and allocating a virtual character to the user during the selection period if no user selection is received, rather than waiting until battle start. This ensures character information becomes visible to other users in advance, allowing them to arrange lineups rationally while maintaining system simplicity.
2Reliability
If the client displays character information of system-selected virtual character, then other users can arrange lineup rationally, but the character selection interface becomes more complex
Solution Approach 1:
The system uses copying by displaying character information (visual representation) of the system-selected virtual character in the character selection interface, rather than showing the actual character model or complex details. This provides sufficient information for other users to arrange lineups reliably while keeping the interface simple and clean.
Data Source
AI summary
A virtual character selection method and apparatus, a terminal, and a storage medium, relating to the field of computer and Internet technologies. The method includes: displaying a character selection interface of a competitive battle, displaying a remaining duration of a character selection phase in a character selection interface, and displaying character information of a first virtual character selected by a system for a first user in the character selection based on the remaining duration meeting a first condition and the first user not selecting the virtual character.


