Timed Electronic Gaming With Persistent Win Positions

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Solution Overview

Problem

Existing electronic gaming systems face challenges in clearly communicating persistent outputs on screens of limited size and maintaining game data integrity to ensure fairness and synchronized community experiences across multiple gaming devices.

Innovation Solution

Implementing a timed electronic game with a display area featuring persistent win positions and a countdown timer, where trigger symbols accumulate output amounts in these positions, and upon filling a predetermined number, the amounts are awarded, while ensuring regulatory compliance through specialized RNG and RTP management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a timed electronic game with persistent win positions and countdown timer is implemented, then player engagement and clarity of accumulating outputs are enhanced, but device complexity and game rule complexity increase

Engineering Contradiction:
Improveclarity of displaying accumulating outputsVSAvoidgame structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display area is segmented into multiple persistent win positions, each capable of independently displaying output amounts. This segmentation allows the system to clearly show accumulating outputs from trigger symbols without overwhelming the player, as each position can be individually tracked and displayed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-configures a predetermined number of persistent win positions before the game starts. This preliminary setup simplifies the game flow by establishing clear rules for accumulation and awarding in advance, reducing the need for complex real-time decision-making during gameplay.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If trigger symbols accumulate output amounts in persistent win positions, then player engagement increases, but maintaining game data integrity and fairness across multiple devices becomes more challenging

Engineering Contradiction:
Improveplayer engagementVSAvoidgame data integrity
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system continuously monitors and tracks the accumulation of output amounts in persistent win positions, providing real-time feedback to players through the display. This feedback mechanism ensures transparency and allows for verification of game outcomes, maintaining data integrity across multiple devices.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The game utilizes regulated parameters such as RTP (Return to Player) and RNG (Random Number Generator) to ensure fairness. By carefully controlling these parameters, the system can enhance player engagement through accumulated winnings while maintaining mathematical fairness and data integrity across the network.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If output amounts are awarded when predetermined number of positions are filled, then game structure becomes more engaging, but game time and complexity increase

Engineering Contradiction:
Improvegame mode versatilityVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The game incorporates a countdown timer that creates periodic action and urgency. The timer counts down from a predetermined time limit, creating structured phases of gameplay. This periodic structure allows players to engage with the accumulation mechanic while ensuring the game concludes within a defined time frame, preventing excessive duration.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The game dynamically adjusts between different states: accumulation phase (when positions are being filled) and award phase (when predetermined positions are filled and amounts are awarded). This dynamic structure creates engaging gameplay variations without extending the overall game time excessively, as the timer controls the total duration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12424058B2Systems and methods for providing persistent outputs in electronic gaming
Publication Date: 2025.09.23 ARISTOCRAT TECHNOLOGIES INC
  • US12424058B2 patent drawing
  • US12424058B2 patent drawing
  • US12424058B2 patent drawing

AI summary

An electronic gaming system including processor in communication with a memory with instructions stored thereon is described. The instructions cause the processor to cause display of an electronic game including a plurality of reels, a plurality of persistent win positions, and a timer, and cause the timer to incrementally transition between a first time and a second time. As spins of the plurality of reels occur, the instructions also cause the processor to identify any trigger symbols, for game outcomes that include at least one trigger symbol, cause a respective output amount associated with a respective at least one trigger symbol to be displayed, for game outcomes that do not include at least one trigger symbol, cause the plurality of persistent win positions to be cleared, and when a predetermined number of positions of the plurality of persistent win positions include output amounts, cause the output amounts to be awarded.