Timer-Driven Demolition Tower with Frictional Block Coupling

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing timer-controlled games do not effectively combine a tower of block elements with a timer to create a sense of urgency and demolition at the expiration of play time, lacking a mechanism for dislodging block elements from an assembly platform.

Innovation Solution

A toy apparatus featuring a tower of block elements with alternating layers creating frictional coupling, supported by an assembly platform linked to a timer that drives contact with an upsetting element to dislodge the blocks at the end of a set play time, incorporating a shifting mechanism and timer elements for controlled demolition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a timer element is integrated with an assembly platform to establish play time and drive demolition, then the game creates a sense of urgency and excitement, but the device complexity increases

Engineering Contradiction:
Improvegameplay experienceVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The timer element is merged with the assembly platform into a single integrated unit. The timer is positioned on the platform surface and drives the upsetting element through direct mechanical connection, eliminating the need for separate timing and demolition mechanisms. This integration achieves the desired gameplay experience while minimizing device complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The assembly platform serves multiple functions: it supports the tower structure during gameplay, houses the timer element that establishes play time, and acts as the driving mechanism for the upsetting element that demolishes the tower. This multi-functionality reduces the overall number of components needed in the game apparatus.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Stability of the object's composition

If block elements are layered to form a tower with frictional coupling, then the tower stability increases during building, but the difficulty of detecting and measuring the tower integrity increases

Engineering Contradiction:
Improvetower stabilityVSAvoidtower integrity
Core Design Contradiction:
Stability of the object's compositionVSDifficulty of detecting and measuring

Solution Approach 1:

The block elements are designed with specific local qualities: alternating layers are oriented perpendicular to each other, and each layer has frictional coupling characteristics that provide localized stability. This alternating perpendicular arrangement creates a stable structure where each layer supports the next while maintaining detectable integrity through the frictional interfaces.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides a unique and engaging gameplay experience by ensuring the tower is demolished at the predetermined time, enhancing player interaction and excitement through controlled dislodgment of block elements.

Implementation Method 1

A plurality of block elements layered to form a tower creating frictional coupling between the layers

Methodology Applied
Scientific EffectFriction: Friction

Data Source

PatentUS8720897B1Timer controlled building and demolition game apparatus
Publication Date: 2014.05.13 HASBRO INC
  • US8720897B1 patent drawing
  • US8720897B1 patent drawing
  • US8720897B1 patent drawing

AI summary

Toy and game methods and apparatus including rectangular block elements layered to form a tower with upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing blocks from one or more lower layers to build up successive upper layers upon an assembly platform. An upsetting element at the base transforms the blocks by dislodging the block elements with respect to the assembly platform by moving or traversing the assembly platform. A shifting mechanism may be provided in mechanical communication with the assembly platform for moving the platform between positions. A timer element establishes a predetermined time period from which the upsetting element transforms the block elements assembled atop the platform at an expiration of the set period of play time.