Countdown Timer Modifiers for Skill-Based Gaming Outcomes

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional electronic gaming systems rely heavily on random number generation and luck, which undermines the skill element in games, making it difficult for players to influence the outcomes of 'dice rolls' effectively.

Innovation Solution

A computer program product that uses a countdown timer with defined areas and percentage modifiers to allow players to influence the outcome of electronic gaming results by determining the area of the timer where their action is registered, thereby applying a probability modifier to the desired result.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If random number generation is used to determine gaming results, then the gaming process is simple and fast, but player skill has no influence on the outcome

Engineering Contradiction:
Improvegaming process simplicityVSAvoidskill influence on outcome
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static random outcome into a dynamic process where the result changes based on player input timing. The countdown timer creates a dynamic window where player actions at different times produce different probability modifiers, allowing skill-based timing to influence the final gaming result while maintaining a structured process.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the probability parameter of the gaming outcome based on the timing of player input within the countdown timer. Different time intervals (areas) correspond to different probability modifiers, transforming a fixed random outcome into a variable outcome that responds to player skill in timing their action.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If pre-programmed percentages are used for dice rolls, then the game mechanics are straightforward, but luck negates player skill

Engineering Contradiction:
Improvegame mechanics complexityVSAvoidskill-based outcome consistency
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent introduces a dynamic countdown timer that divides the gaming process into distinct time-based areas. Player input at different times within this dynamic structure produces different probability outcomes, replacing static pre-programmed percentages with a dynamic system that rewards timing skill while maintaining clear game mechanics.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The countdown timer is segmented into multiple areas representing different time intervals. Each area corresponds to a specific probability modifier, breaking down the continuous time parameter into discrete segments that players can target with their actions, creating a skill-based mechanism within straightforward game rules.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If a countdown timer with area-based probability modifiers is implemented, then player skill can influence outcomes, but the system complexity increases

Engineering Contradiction:
Improveskill influence on outcomeVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The countdown timer serves multiple functions simultaneously: it acts as a time display, a probability modifier selector, and a player input trigger mechanism. This multi-functionality reduces the need for separate components for each function, managing system complexity while enabling skill-based outcome influence through timing.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the timing mechanism with the probability determination mechanism into a single integrated system. The countdown timer's visual display and time intervals are combined with the probability modifier selection, eliminating the need for separate random number generation and timing systems while maintaining skill-based influence.

Inventive Principle:
Principle #5Merging (Combining)

4Productivity

If multiple players interact with the countdown timer, then multiplayer engagement increases, but determining the last player's action becomes more complex

Engineering Contradiction:
Improvemultiplayer engagementVSAvoidaction registration complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system provides visual feedback through the countdown timer display showing which player's action registered last. This feedback mechanism automatically identifies the determining player without requiring complex manual tracking, allowing multiple players to engage while maintaining clear determination of whose action influences the outcome.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The countdown timer system automatically tracks and identifies which player's action registered last through its inherent timing and display mechanisms. The system self-manages the complexity of multi-player action registration without requiring external intervention or complex additional components.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10490031B1System and method of augmenting electronic gaming results
Publication Date: 2019.11.26 DE FLORIMONTE ANDREW RUALLAN
  • US10490031B1 patent drawing
  • US10490031B1 patent drawing
  • US10490031B1 patent drawing

AI summary

A system and method augments electronic gaming results using a timer that includes areas indicating a modifier added to the success/failure of an electronic gaming result. A player(s)/user(s) may influence the outcome of their own and/or others success/failure by timing a trigger during a countdown within the timer. Depending on the area of the timer within which the player(s)/user(s) trigger, a percentage modifier is added to the success/failure of a player's result.