Timing Determination Circuit for Non-Disruptive Quiz Provision

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game services struggle to provide quiz information that is relevant and timely during sports events, such as baseball games, without disrupting the user's experience. This requires real-time monitoring of the event to determine appropriate moments for providing quiz information.

Innovation Solution

An information provision device, method, and program that include a timing determination circuit to determine the optimal time for providing quiz information, a quiz information generation circuit to create relevant quiz questions based on the event's situation, and a quiz information provision circuit to deliver the quiz information to users at the appropriate time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If quiz information is provided to the user after the player steps into the batter's box in the baseball game, then the user can gain knowledge about the sport, but the user may feel it disturbing to watching the game

Engineering Contradiction:
Improveuser knowledge about sportVSAvoiduser distraction from watching game
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary action by providing quiz information before the player steps into the batter's box. The timing determination circuit identifies the appropriate moment during the game flow, and the quiz information provision circuit delivers the quiz content in advance, allowing users to complete their answers before the game action begins, thus avoiding distraction during critical viewing moments while still providing educational value

Inventive Principle:
Principle #10Preliminary action

2Loss of time

If the baseball game is monitored in real time to determine an appropriate time to provide quiz information, then the timing of quiz provision can be optimized, but manual monitoring is unrealistic for addressing various sport games

Engineering Contradiction:
Improvetiming accuracy for quiz provisionVSAvoidmonitoring system complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system implements self-service through automated event monitoring. The situation monitoring circuit automatically tracks game events and states without requiring manual intervention, and the timing determination circuit autonomously identifies appropriate quiz provision moments based on predefined game state criteria. This automated approach enables the system to handle multiple sport games simultaneously without increasing operational complexity

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The monitoring system is designed with universality to handle various sport games through a unified approach. The situation monitoring circuit and timing determination circuit work together to monitor different game types (baseball, basketball, soccer, etc.) using the same automated framework, eliminating the need for separate manual monitoring systems for each sport while maintaining timing accuracy

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12251641B2Information provision device, information provision method, and information provision program
Publication Date: 2025.03.18 JUNGLE X CORP
  • US12251641B2 patent drawing
  • US12251641B2 patent drawing
  • US12251641B2 patent drawing

AI summary

An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.