Token-Based Game Selection in Electronic Gaming Machines

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Solution Overview

Problem

Conventional electronic gaming machines lack features that retain player interest, as bonus or feature games are limited and lack variation, leading to familiarity and a lack of differentiation between main and feature games.

Innovation Solution

An electronic gaming machine that displays game symbols for a first game, triggering a second game with special symbols awarding tokens, which accumulate to unlock a selection of third games based on token values, offering enhanced or varied gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional electronic gaming machines use limited bonus or feature games, then the device complexity is reduced, but player interest and engagement deteriorate due to familiarity and lack of variation

Engineering Contradiction:
Improvegame varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine dynamically transitions between base game mode and feature game mode based on token accumulation. The system adapts its state according to player progress, unlocking different feature games as tokens are collected, creating a dynamic and evolving gameplay experience rather than a static set of games

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The feature games are segmented into multiple distinct games (first feature game, second feature game, third feature game) that are unlocked progressively. Each game segment serves a specific purpose in the overall gameplay structure, allowing players to experience different game modes rather than repeating the same game

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the same set of reels and rules are used for both main game and feature game, then the device complexity is minimized, but player interest deteriorates due to lack of differentiation

Engineering Contradiction:
Improvegame differentiationVSAvoidgame configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different feature games are configured with distinct local qualities - different reel sets, different rule structures, and different gameplay characteristics. Each feature game has its own unique properties tailored to provide varied gameplay experiences while maintaining the overall game theme

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The gaming machine system is designed to perform multiple functions by hosting different types of games (base game, first feature game, second feature game, third feature game) within a single device framework, allowing one machine to provide diverse gaming experiences rather than being limited to a single game type

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If feature games are operated under a single set of rules, then the ease of operation is improved, but player interest deteriorates due to lack of incentive to continue playing

Engineering Contradiction:
Improvegameplay simplicityVSAvoidgame engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming system implements periodic transitions between different game modes and rule sets. Players experience the base game, then transition to feature games with different rules, creating a rhythmic pattern of gameplay variation that maintains engagement while keeping each individual game mode simple to understand

Inventive Principle:
Principle #19Periodic action

4Ease of manufacture

If there is little differentiation between gaming machines in terms of main and feature games, then the ease of manufacture is improved, but player interest deteriorates due to lack of apparent incentive

Engineering Contradiction:
Improvemachine standardizationVSAvoidmachine uniqueness
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The gaming machine utilizes parameter changes in the form of token accumulation thresholds to unlock different feature games. This creates a progression system where the machine's available functionality changes based on player achievement, providing unique gameplay experiences that differentiate the machine from conventional offerings

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10127775B2Electronic gaming machine with token-based game availability
Publication Date: 2018.11.13 AINSWORTH GAME TECH
  • US10127775B2 patent drawing
  • US10127775B2 patent drawing
  • US10127775B2 patent drawing

AI summary

An electronic gaming machine comprises a display for displaying game symbols for playing a first game of chance, and an electronic game controller for controlling the display of the game symbols on the display. In response to a trigger event in the first game, a second game of chance is displayed, where the appearance of one or more special symbols causes the award of one or more tokens associated with one or more token values. At the end of the second game, an accumulated token value is determined and if it is equal to a predetermined number, a plurality of third games of chance is displayed and is selectable by the player. The third games displayed depend on the accumulated token value. A gaming method is also provided.