Token Management System for Registration-Free Gaming
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Solution Overview
Problem
Traditional online gaming models require players to register and pre-fund accounts, which is restrictive, especially in jurisdictions where payment instruments are not widely used, and revenue calculation is delayed until the end of a gaming period.
Innovation Solution
A token management system that allows players to participate in online games without registration or pre-funding, using computer-readable tokens issued by a token issuer, which can be transferred between levels of a distribution chain and are cancelled upon loss, enabling revenue generation without the need for upfront account funding.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players are required to register and pre-fund accounts using payment instruments, then the gaming operator can track and settle wagers, but player participation is restricted especially in jurisdictions where payment instruments are not widely used
Solution Approach 1:
The patent extracts the payment instrument requirement from the gaming participation process. Players can now engage in gaming activities using alternative payment methods such as cash, checks, or other non-traditional instruments, removing the restriction that previously required specific payment card types for account pre-funding
Solution Approach 2:
The system accepts multiple types of payment instruments beyond traditional debit/credit cards. The gaming terminal is configured to handle various payment methods including cash deposits, checks, and other instruments, making the system universally accessible to players regardless of their preferred payment method
2Measurement precision
If revenue is calculated as gross win at the end of a period, then the operator can determine profitability, but revenue establishment is delayed until arrears
Solution Approach 1:
The system performs preliminary revenue recognition by calculating and recording revenue at the time of each wager transaction rather than waiting until the end of a gaming period. This allows the operator to establish revenue immediately when a player places a wager and potentially wins, eliminating the delay of waiting for period-end gross win calculations
3Reliability
If players must pre-fund accounts before gaming, then the operator can manage credit balances, but the process is unnecessarily restrictive and reduces ease of operation
Solution Approach 1:
The system performs preliminary crediting by automatically adding credit to the player's account balance immediately when a winning outcome is determined, rather than requiring the player to have pre-funded the account in advance. This maintains reliable credit balance management while eliminating the restrictive pre-funding requirement
Solution Approach 2:
The gaming terminal automatically manages credit balances through self-service mechanisms. When a player wins, the system automatically credits the winning amount to the player's balance without requiring manual intervention or pre-funding steps, making the process more convenient while maintaining financial control
Data Source
AI summary
A method and system for managing tokens in an electronic gaming environment includes managing computer-readable tokens that may be issued by an issuer and transferred to an original recipient of the issued tokens, and thereafter, to one or more players of electronic casino games and/or to electronic gaming devices at which the players intend to play the casino games. The issued tokens may not be redeemable by the issuer, but may be redeemable by the original recipient of the issued tokens or an intermediary device of a hierarchy of devices including the original recipient and the electronic gaming devices. The players may play single-player and/or multi-player games. Tokens wagered during a single-player game may be cancelled if the wager is lost. Tokens wagered during a multi-player game may not be cancelled, but instead transferred to the winner of the multi-player game.


