Token-Based Virtual Space Management for Dynamic Personalization

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Solution Overview

Problem

Existing virtual space management systems rely on gameplay progression levels to modify environments and make characters available, limiting dynamic and personalized user experiences.

Innovation Solution

A system that uses token detection to manage objectives, environments, and themes in a virtual space, allowing characters and their associated objectives, environments, and themes to be dynamically modified based on detected tokens, enabling unique experiences for each user.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual space management is based on gameplay progression levels, then the system structure is simple and easy to implement, but the user experience becomes static and less personalized

Engineering Contradiction:
Improvepersonalization of user experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces physical tokens as intermediary objects that bridge the real world and the virtual space. These tokens serve as mediators that trigger virtual space modifications without requiring complex gameplay progression tracking. The token detection system acts as an intermediary layer that translates physical object presence into virtual environment changes, enabling personalized experiences while maintaining relatively simple system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the traditional mechanical gameplay progression system (levels, quests, achievements) with a token-based detection system. Instead of requiring users to complete complex gameplay sequences to unlock virtual space features, the system uses token readers to detect physical tokens and automatically modify the virtual environment. This substitution eliminates the need for complex progression tracking while enabling dynamic personalization.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If characters are made available based on gameplay levels, then character accessibility is controlled and manageable, but user engagement and dynamic interaction are reduced

Engineering Contradiction:
Improveuser engagementVSAvoidcharacter management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system enables characters to effectively 'serve themselves' by being automatically made available when their corresponding tokens are detected. Instead of requiring manual character unlocking or complex availability management, the token detection system automatically grants access to relevant characters and objectives. This self-service mechanism increases user engagement while simplifying character management complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements preliminary action by pre-configuring the system with multiple characters and their associated tokens before user interaction. When a user presents a token, the system has already prepared the corresponding character and objective data, enabling immediate activation without complex real-time decision-making or character management overhead. This preliminary preparation enhances user engagement while maintaining manageable system complexity.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the virtual environment is modified based on gameplay completion, then environmental changes are predictable and systematic, but dynamic responsiveness to user input is limited

Engineering Contradiction:
Improvedynamic environmental responsivenessVSAvoidenvironment management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamics by making the virtual environment responsive to real-time token detection rather than following a fixed progression schedule. The environment dynamically adapts based on which physical tokens the user presents, allowing for flexible and unpredictable environmental changes that respond directly to user input. This dynamic approach enhances adaptability while the modular token-based system keeps environment management complexity manageable.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If objectives are structured around gameplay levels, then objective progression is clear and organized, but customization and personalization options are limited

Engineering Contradiction:
Improveobjective customizationVSAvoidobjective tracking simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the objective system into discrete, token-triggered units rather than continuous level-based progression. Each physical token corresponds to specific objectives and characters, creating modular, customizable objective sets. This segmentation allows for greater objective customization while maintaining clear tracking through the simple mechanism of presenting specific tokens to activate specific objectives.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9667624B2Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected
Publication Date: 2017.05.30 ADEIA MEDIA HOLDINGS INC
  • US9667624B2 patent drawing
  • US9667624B2 patent drawing
  • US9667624B2 patent drawing

AI summary

Objectives, an environment, and/or a theme associated with a virtual space may be managed based on characters made accessible responsive to corresponding tokens being detected. Tokens, including a first token associated with a first character or a second token associated with a second character, may be detected based on signals received from one or more token readers. The first character may be made accessible in the virtual space responsive to the first token being detected and the second character may be made accessible in the virtual space responsive to the second token being detected. Responsive to one or both of the first token being detected or the second token being detected, a given objective associated with the virtual space may be effectuated in the virtual space, an environment of the virtual space may be modified, and/or a theme of the virtual space being modified.