Token-Based Voting System for Group Consensus Telemetry
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Solution Overview
Problem
Current systems for online interactions with games and shows lack effective mechanisms for group consensus voting, which hinders immersive and interactive experiences for users.
Innovation Solution
A token-based communicator and voting device system that enables users to provide feedback and participate in group consensus voting through a network of devices and servers, allowing for real-time interaction and token-based transactions during live streams and events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a token-based voting system is implemented, then user engagement and interaction are enhanced, but system complexity increases
Solution Approach 1:
The patent introduces tokens as an intermediary mechanism that simplifies user interaction by providing a standardized, intuitive voting method. Tokens serve as the mediator between user intent and system processing, making the voting experience easier while the complex token management and consensus algorithms are handled transparently by the system infrastructure.
Solution Approach 2:
The system implements real-time feedback mechanisms where users immediately see the impact of their token-based votes on game outcomes and show events. This feedback loop enhances user engagement by making interaction effects visible and immediate, while the automated feedback processing reduces the operational burden on users.
2Ease of operation
If real-time voting and interaction are enabled, then user engagement increases, but processing time and system load increase
Solution Approach 1:
The system performs preliminary actions by pre-processing and caching voting data, token balances, and game state information before actual voting occurs. This allows real-time voting interactions to be processed faster since much of the computational work has already been completed in advance, reducing actual processing time during live interactions.
Solution Approach 2:
The patent implements periodic updates and batch processing for non-critical voting data, while maintaining real-time processing for critical game outcomes. This periodic action approach reduces overall system load by not requiring continuous full-system processing, thereby reducing average processing time while maintaining real-time responsiveness when needed.
3Measurement precision
If group consensus mechanisms are implemented, then voting accuracy and fairness improve, but system complexity and processing requirements increase
Solution Approach 1:
The consensus mechanism is segmented into modular components: token validation, vote aggregation, consensus reaching, and result verification. Each segment handles a specific aspect of the voting process independently, improving accuracy through specialized processing while reducing overall complexity through modular design that allows independent optimization and maintenance of each segment.
Data Source
AI summary
A system and method for use with a system using group consensus telemetry is disclosed. The system and method include entering in an application, searching for existing live stream sessions, selecting a live stream channel or live stream session in progress (game/show), viewing the selection, voting by interacting within the application, submitting the vote to a remote server/computing network, saving the vote in database, sending notification to the remote device level application, sending an action request to a device software, instructing the device to perform the action based on vote, placing the tokens used for voting in a virtual escrow, and upon successfully responding, paying the host a commission.


