Torus Handheld Toy Elastic Stretching Light Activation
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Solution Overview
Problem
Current toys lack a combination of physical interaction, creativity, and objective-based gameplay, often being either too bulky for portability or lacking electronic components that provide a multi-sensory experience with interactive lights and sounds.
Innovation Solution
A handheld toy with a Torus shape, featuring translucent outer tubes connected by elastic material, where players stretch and pull to activate and deactivate light sources, with increasing speed, aiming to avoid elimination by shutting off lights before they activate, providing a portable and engaging objective-based game.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the toy includes multiple electronic components with lights and sounds for multi-sensory experience, then the engagement and interactivity are improved, but the device becomes larger and bulkier, reducing portability
Solution Approach 1:
The patent combines multiple electronic components (lights, sounds, sensors) into a single integrated handheld toy device. The controller integrates multiple functions including light control, sound output, and sensor processing into one unit, allowing the toy to provide a multi-sensory experience while maintaining a compact, portable form factor that can be held in one hand.
2Adaptability or versatility
If the toy provides objective-based gameplay with scoring system, then the gameplay engagement is improved, but the device complexity increases
Solution Approach 1:
The toy automatically tracks gameplay progress through sensors that detect player actions, automatically calculates scores, and manages game states without requiring external tracking or complex manual mechanisms. The controller handles all gameplay logic, scoring, and objective management internally, simplifying the overall device structure while providing comprehensive objective-based gameplay.
3Ease of operation
If the toy uses tactile components for physical interaction, then the physical engagement is improved, but the lack of electronic integration reduces the objective and scoring capability
Solution Approach 1:
The patent uses sensors as intermediaries that bridge the physical tactile interactions and the electronic game system. When players manipulate the toy physically (squeezing, stretching, rotating), sensors detect these actions and translate them into game inputs, which the controller then processes to update scores and game states, thereby connecting physical engagement with objective-based gameplay.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The toy offers a portable, multi-sensory experience that combines physical interaction with electronic elements, providing a creative and objective-driven gameplay that challenges players to maintain as few lights as possible, enhancing engagement and cognitive stimulation.
Implementation Method 1
The outer tubes are connected by a rubbery stretchy, elastic material
Data Source
AI summary
The present disclosure relates to a toy for handheld physical interactive play by a participant. More particularly, the disclosure relates to a toy that players physically interact with by pulling, flipping, spinning, or other movement in their hands.


