Torus Handheld Toy Elastic Stretching Light Activation

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Solution Overview

Problem

Current toys lack a combination of physical interaction, creativity, and objective-based gameplay, often being either too bulky for portability or lacking electronic components that provide a multi-sensory experience with interactive lights and sounds.

Innovation Solution

A handheld toy with a Torus shape, featuring translucent outer tubes connected by elastic material, where players stretch and pull to activate and deactivate light sources, with increasing speed, aiming to avoid elimination by shutting off lights before they activate, providing a portable and engaging objective-based game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the toy includes multiple electronic components with lights and sounds for multi-sensory experience, then the engagement and interactivity are improved, but the device becomes larger and bulkier, reducing portability

Engineering Contradiction:
Improvemulti-sensory experienceVSAvoidportability
Core Design Contradiction:
Adaptability or versatilityVSVolume of moving object

Solution Approach 1:

The patent combines multiple electronic components (lights, sounds, sensors) into a single integrated handheld toy device. The controller integrates multiple functions including light control, sound output, and sensor processing into one unit, allowing the toy to provide a multi-sensory experience while maintaining a compact, portable form factor that can be held in one hand.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If the toy provides objective-based gameplay with scoring system, then the gameplay engagement is improved, but the device complexity increases

Engineering Contradiction:
Improveobjective-based gameplayVSAvoidgameplay mechanics
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy automatically tracks gameplay progress through sensors that detect player actions, automatically calculates scores, and manages game states without requiring external tracking or complex manual mechanisms. The controller handles all gameplay logic, scoring, and objective management internally, simplifying the overall device structure while providing comprehensive objective-based gameplay.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the toy uses tactile components for physical interaction, then the physical engagement is improved, but the lack of electronic integration reduces the objective and scoring capability

Engineering Contradiction:
Improvephysical interactionVSAvoidobjective-based gameplay
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent uses sensors as intermediaries that bridge the physical tactile interactions and the electronic game system. When players manipulate the toy physically (squeezing, stretching, rotating), sensors detect these actions and translate them into game inputs, which the controller then processes to update scores and game states, thereby connecting physical engagement with objective-based gameplay.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The toy offers a portable, multi-sensory experience that combines physical interaction with electronic elements, providing a creative and objective-driven gameplay that challenges players to maintain as few lights as possible, enhancing engagement and cognitive stimulation.

Implementation Method 1

The outer tubes are connected by a rubbery stretchy, elastic material

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS20230356102A1Interactive electronic handheld toy for play
Publication Date: 2023.11.09 MOSNER ETHAN AARON
  • US20230356102A1 patent drawing
  • US20230356102A1 patent drawing
  • US20230356102A1 patent drawing

AI summary

The present disclosure relates to a toy for handheld physical interactive play by a participant. More particularly, the disclosure relates to a toy that players physically interact with by pulling, flipping, spinning, or other movement in their hands.