Object Toss Game With Removable Discs And Elastic Cord

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Solution Overview

Problem

Conventional outdoor object toss games lack complexity and require minimal skill, leading to player disinterest due to their simplicity and repetitive nature.

Innovation Solution

The game involves two boards with removable discs attached via hook and loop fasteners or magnetic surfaces, where players use a ball or dart to remove discs or hit specific regions, accumulating points based on difficulty, with features like elastic cords and magnetic interactions to enhance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional object toss games use simple boards with holes, then the game is easy to play, but player engagement and skill requirement decrease

Engineering Contradiction:
Improveease of playVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The board is divided into multiple regions with different point values (e.g., inner circle worth more points than outer circle), creating varied targets that require different levels of skill. This segmentation transforms a simple toss game into a strategic game where players must choose between safe low-point shots and risky high-point shots.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the board have different properties (point values, target sizes, difficulty levels). The inner region requires higher precision and awards more points, while the outer region is easier to hit but awards fewer points. This local variation in quality creates strategic depth and maintains player engagement.

Inventive Principle:
Principle #3Local quality

2Device complexity

If object toss games use fixed boards without variations, then the game setup is simple, but gameplay complexity and strategy decrease

Engineering Contradiction:
Improvegame setup complexityVSAvoidgameplay complexity
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The game introduces dynamic elements where the board configuration can change between rounds or games. Targets may be movable, removable, or repositionable, allowing the same physical board to provide different gameplay experiences. This dynamic aspect increases replayability without requiring multiple different boards.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

A single board structure serves multiple functions by incorporating regions with different point values, different target types, and varying difficulty levels. The same board can be used for different skill levels by adjusting which regions are active, making the game adaptable to different player abilities without needing separate boards.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If object toss games require minimal skill, then the game is accessible to all players, but player interest and entertainment value decrease

Engineering Contradiction:
ImproveaccessibilityVSAvoidentertainment value
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game uses parameter changes in the form of point values assigned to different regions. By varying the point values and target characteristics, the game creates a skill curve where beginners can participate successfully while advanced players can achieve higher scores through superior skill. This parameter variation maintains accessibility while increasing entertainment value.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The game design increases player engagement by requiring skill, strategy, and effort, offering a more challenging and entertaining experience through the use of adjustable difficulty levels and point-based scoring.

Implementation Method 1

an object, such as a ball, that may be secured to an elastic cord

Methodology Applied
Scientific EffectElasticity: Elasticity

Implementation Method 2

The boards may be constructed from metal and/or any other similar rigid material having magnetic properties

Methodology Applied
Scientific EffectMagnetism: Magnetism

Implementation Method 3

The top surface and the bottom surface of the discs may have hook and loop type fasteners

Methodology Applied
Scientific EffectMechanical Fastening: Mechanical Fastener

Data Source

PatentUS10065095B2Apparatus, system and method for playing an object toss game
Publication Date: 2018.09.04 GALLAGHER MARTIN
  • US10065095B2 patent drawing
  • US10065095B2 patent drawing
  • US10065095B2 patent drawing

AI summary

An object toss game has a ball connected to an elastic cord. The ball has a surface with fasteners. Two board assemblies are positioned at a distance apart. Pads are arranged on a top panel of each board assembly. Players toss the ball toward a pad on the board to remove the pad from the top panel. The ball then bounces from the top panel to remove the pad from the top panel. The first player to remove the pads from a board positioned opposite to the player wins the game. Alternately, players take turns tossing darts at regions on the board assemblies that are assigned points.