Tossing Game Assembly With Segmented Stacking And Tossing Cans

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Solution Overview

Problem

Existing game assemblies for tossing games lack a configuration that includes two sets of cans, one for forming a stack and the other for tossing at the stack, which limits variation and enjoyment for users.

Innovation Solution

A game assembly comprising a plurality of set objects and tossing articles, where the set objects are positioned in rows that can be stacked and the tossing articles are designed to be stacked atop the set objects, allowing players to toss at the stack with the intention of knocking the tossing article to the ground.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single set of cans is used for both stacking and tossing, then the device complexity is reduced, but the game versatility and player engagement deteriorate

Engineering Contradiction:
Improvegame versatilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game components are segmented into two distinct sets: a first set of cans for stacking and a second set of cans for tossing. This segmentation allows each set to be optimized for its specific function while maintaining overall game versatility without excessive complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game assembly provides multi-functionality by enabling different game modes: players can stack cans in various configurations, toss cans at stacked cans, or combine both actions. The same basic components serve multiple gameplay purposes, enhancing versatility without requiring entirely separate equipment for each game variation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Duration of action of moving object

If more cans are provided for both stacking and tossing, then the game duration and strategic options increase, but the quantity of components and setup time increase

Engineering Contradiction:
Improvegame durationVSAvoidquantity of components
Core Design Contradiction:
Duration of action of moving objectVSQuantity of substance

Solution Approach 1:

The game allows players to use only the necessary number of cans for each specific game variation. Players can choose to stack all cans in the first set, or use a subset for stacking while reserving cans from the second set for tossing. This partial action approach extends game duration through multiple rounds and strategic options without requiring all components to be deployed simultaneously.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250186877A1Tossing Game Assembly And Method Of Use
Publication Date: 2025.06.12 DONOVAN TIMOTHY
  • US20250186877A1 patent drawing
  • US20250186877A1 patent drawing
  • US20250186877A1 patent drawing

AI summary

A tossing game assembly for playing a tossing game includes a plurality of set objects and a plurality of tossing articles. Each set object has opposed ends, which are substantially parallel planar so that the set objects are positionable in a set of rows, wherein a first one of the rows is positioned on a ground surface and additional rows, if added, are stacked sequentially upon the first one of the rows and decrease in number of set objects by one set object for each additional row. Each tossing article has a planar surface so that a tossing article of a first player is stackable atop the set of rows. A second player thus is positioned to toss a tossing article at the set of rows and the first player's tossing article of the with the intention of knocking the first player's tossing article to the ground surface.