Context-Aware Touch Input Filtering for Totem Interaction

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Solution Overview

Problem

Conventional touchscreen devices face challenges in distinguishing between intended and unintended inputs, particularly when objects like totems are placed on the screen, leading to false touch detection and reduced input precision.

Innovation Solution

The system employs a touch controller and operating system collaboration to filter and interpret inputs based on user interface context, using active capacitance and friction devices to manage totem position and movement, providing visual feedback and haptic responses to enhance user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the touchscreen device uses conventional touch detection methods to detect all touches on the screen, then it can detect all user inputs including those from totems, but it cannot distinguish between intended and unintended inputs leading to false touch detection

Engineering Contradiction:
Improvetouch detection accuracyVSAvoidinput accuracy
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent introduces an intermediary classification system that acts as a mediator between the touch detection mechanism and the input processing system. This intermediary analyzes touch characteristics (duration, pressure, location patterns) to distinguish between totem touches and intentional user inputs, thereby resolving the contradiction between detecting all touches and filtering false inputs.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent changes the parameters used for touch detection by analyzing multiple characteristics of touches simultaneously (duration, pressure, location sequences) rather than relying on a single parameter. This multi-parameter approach enables the system to differentiate between totem touches and intentional inputs, improving both detection accuracy and input reliability.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the system processes all detected touches as potential inputs, then it ensures no intended input is missed, but it increases system load and processing latency

Engineering Contradiction:
Improveinput processing efficiencyVSAvoidinput processing latency
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent extracts and removes false touches (totem touches) from the stream of detected touches before they reach the input processing system. By taking out these irrelevant inputs early in the processing chain, the system reduces the workload and processing latency for legitimate user inputs, thereby improving overall input processing efficiency.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent performs preliminary classification and filtering of touches before they are processed as potential inputs. This preliminary action of identifying and removing totem touches in advance reduces the burden on the main input processing system, decreasing latency and improving efficiency for actual user interactions.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the touchscreen device accepts all touch inputs without context awareness, then it maintains simplicity in operation, but it reduces input precision when objects like totems are placed on the screen

Engineering Contradiction:
Improvetouchscreen usabilityVSAvoidinput location accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent implements a universal touch processing system that handles both traditional finger touches and totem touches through the same interface. The context-aware classification mechanism enables the system to automatically adapt to different touch types without requiring users to change their interaction method, maintaining ease of operation while improving input precision through intelligent differentiation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach reduces system load and latency by filtering out irrelevant inputs, improves input precision, and provides real-time feedback, allowing for more accurate and efficient interaction with objects on the touchscreen.

Implementation Method 1

a touch controller interfaced with capacitive sensors of the display so that the location of touches are determined

Methodology Applied
Scientific EffectCapacitance: Capacitance

Implementation Method 2

A friction device selectively locks and releases a totem in place on a touch surface to prevent undesired movement

Methodology Applied
Scientific EffectFriction: Friction

Data Source

PatentUS10817077B2Information handling system touch device context aware input tracking
Publication Date: 2020.10.27 DELL PROD LP
  • US10817077B2 patent drawing
  • US10817077B2 patent drawing
  • US10817077B2 patent drawing

AI summary

Context aware input masking by a touchscreen touch controller filters touch inputs by a totem at a touchscreen to those detected touches relevant to a user interface presented on a touchscreen display. For example, a rotational user interface that accepts values based upon the rotational orientation of a totem has rotational orientation inputs sent from the touch controller while linear inputs are withheld. As another example, a linear user interface that accepts values based upon a position along a length of the totem has linear inputs sent from the touch controller while rotational inputs are withheld.