Touch-Sensitive Display Visual Pressure Simulation

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Solution Overview

Problem

Touch-sensitive displays typically provide only binary visual feedback, limiting the user experience by not simulating varying touch pressures, which can result in a less intuitive and richer interaction.

Innovation Solution

The method involves detecting multiple measures of touch pressure and displaying corresponding images on the display, using optical, capacitive, or resistive mechanisms to simulate different touch pressures, allowing for a more nuanced visual response, including changes in image appearance and sound, based on the detected pressure and object characteristics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If binary visual feedback is used to simulate touch response, then the system is simple to implement, but the user experience is limited and less intuitive

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies dynamics by transitioning from static binary button states to dynamic visual representations that continuously adapt to varying touch pressure levels. The system detects multiple pressure measurements and dynamically adjusts the displayed image to reflect the current pressure state, creating a responsive and intuitive user experience without requiring complex hardware modifications

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent utilizes parameter changes by mapping multiple touch pressure parameters to corresponding visual display parameters. The system detects varying pressure levels and changes the displayed image parameters (such as button depression depth, color intensity, or texture) to match the detected pressure, thereby enriching user feedback while maintaining system simplicity

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If multiple measures of touch pressure are detected and displayed, then visual feedback becomes richer and more realistic, but the system complexity increases

Engineering Contradiction:
Improvetouch pressure informationVSAvoiddetection system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the touch pressure detection into multiple discrete measurement levels. Instead of treating touch as a single binary state, the system segments the pressure range into multiple levels (e.g., light touch, medium pressure, heavy press) and assigns distinct visual representations to each level, preserving touch pressure information while managing system complexity through structured categorization

Inventive Principle:
Principle #1Segmentation

3Reliability

If binary button states are used, then the interface is simple to implement, but the simulation of physical touch response is inadequate

Engineering Contradiction:
Improvetouch simulation accuracyVSAvoidvisual feedback complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies copying by creating visual copies of physical button states that accurately represent different pressure levels. The system generates multiple image variants corresponding to different touch pressures and displays the appropriate copy based on detected pressure, thereby improving touch simulation accuracy while avoiding the need for complex physical mechanisms

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enhances the user experience by providing a richer, more realistic simulation of touch interactions, enabling multiple degrees of touch pressure feedback, which can be applied to various applications, including entertainment, therapy, and training environments.

Implementation Method 1

A touch pressure is simulated on a touch-sensitive display by detecting inputs corresponding to each of an untouched display and two or more measures of touch pressure

Methodology Applied
Scientific EffectOptical detection: Reflection

Implementation Method 2

using optical, capacitive, or resistive mechanisms to simulate different touch pressures

Methodology Applied
Scientific EffectCapacitance detection: Capacitance

Implementation Method 3

using optical, capacitive, or resistive mechanisms to simulate different touch pressures

Methodology Applied
Scientific EffectResistive detection: Electrical Resistance

Data Source

PatentUS7973778B2Visual simulation of touch pressure
Publication Date: 2011.07.05 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7973778B2 patent drawing
  • US7973778B2 patent drawing
  • US7973778B2 patent drawing

AI summary

The simulation of touch pressure on a touch-sensitive display is disclosed. In one disclosed embodiment, a touch pressure is simulated on a touch-sensitive display by detecting inputs corresponding to each of an untouched display and two or more measures of touch pressure, and displaying images on the display corresponding to the untouched display and each measure of touch pressure. In this manner, a user may be provided with a richer visual response to a touch-sensitive display input.