Touch Display Interface for Casino Wager Recognition
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Solution Overview
Problem
Current table games in casinos face challenges in accurately monitoring player wagers, detecting fraud, and providing engaging experiences due to limitations in existing electronic systems, which affect the efficiency of comping players and the overall gaming experience.
Innovation Solution
The implementation of a touch display interface that configures virtual buttons with sensory feedback, allowing users to interact with virtual button panels, combine functions, and provide haptic feedback, enabling a hybrid gaming experience combining physical and virtual elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual monitoring of player wagers is used, then player engagement and personal service are improved, but monitoring accuracy and efficiency deteriorate
Solution Approach 1:
The patent replaces manual visual monitoring by pit bosses with electronic camera-based wager recognition systems. Cameras capture images of wagers on the table, and image processing algorithms automatically identify and track wager amounts, player positions, and game states, eliminating the need for manual monitoring while improving accuracy.
Solution Approach 2:
The patent introduces an intermediary electronic system consisting of cameras, image processing software, and computer hardware that mediates between the physical wagering activity and the monitoring function. This intermediary system automatically processes wager information and provides data to the casino management system.
2Measurement precision
If electronic wager recognition systems are implemented, then monitoring accuracy is improved, but system complexity and cost increase
Solution Approach 1:
The patent designs the electronic system to perform multiple functions: wager recognition, player tracking, game state monitoring, and fraud detection. The same camera system and image processing algorithms handle various game types and table configurations, reducing the need for specialized equipment for each function.
Solution Approach 2:
The patent uses digital copies (images) of physical wagers captured by cameras instead of requiring direct physical interaction with or complex sensing of the wager objects. The image processing system creates digital representations of wagers that can be analyzed algorithmically, simplifying the detection process.
3Device complexity
If traditional camera systems are used for wager recognition, then system simplicity is maintained, but detection speed and accuracy deteriorate
Solution Approach 1:
The patent implements periodic capture of wager images at specific intervals during the game cycle, focusing computational resources on capturing and processing images only when wagers are placed or changed, rather than continuous monitoring. This reduces processing load while maintaining detection speed.
Solution Approach 2:
The patent extracts only the critical information needed for wager recognition from the captured images, using image processing algorithms to identify and isolate wager elements from the rest of the table scene, reducing processing complexity and improving detection speed.
4Device complexity
If manual comping processes are used, then system simplicity is maintained, but comping accuracy and player satisfaction deteriorate
Solution Approach 1:
The patent implements a feedback loop where the electronic wager recognition system continuously monitors player activity and automatically updates comping decisions based on real-time data. The system compares actual wager amounts against expected values and adjusts comping accordingly, providing continuous feedback to improve accuracy.
Solution Approach 2:
The patent enables the comping system to automatically determine and award comps based on electronic monitoring data without requiring manual intervention from pit bosses. The system self-manages the comping process by analyzing wager patterns and automatically crediting player accounts.
Data Source
AI summary
Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screed display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon.


