Touch Element Activation Area Classification for Inadvertent Input

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Solution Overview

Problem

Touch screen devices often inadvertently activate adjacent touch elements due to their proximity, leading to unintended functions, especially when destructive actions are accidentally triggered, resulting in potential data loss.

Innovation Solution

Classifying touch elements into categories based on their application functions and adjusting the size of their activation areas accordingly, with destructive or low-priority elements having reduced activation areas and non-destructive or high-priority elements having increased areas, and reallocating activation area space to prioritize frequently used functions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If touch elements are placed in close proximity to maximize screen utilization, then the quantity of displayed elements increases, but the likelihood of inadvertent activation of adjacent elements increases

Engineering Contradiction:
Improvequantity of displayed touch elementsVSAvoidaccuracy of touch element activation
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent applies local quality by making different parts of the interface have different properties. Specifically, touch elements are classified into categories (e.g., destructive vs. non-destructive functions) and different activation area sizes are assigned to different categories. High-priority or destructive elements receive larger activation areas to prevent inadvertent activation, while low-priority elements receive smaller areas to maximize screen utilization.

Inventive Principle:
Principle #3Local quality

2Reliability

If activation area size is increased to prevent inadvertent activation, then reliability improves, but the quantity of displayable elements decreases

Engineering Contradiction:
Improveaccuracy of touch element activationVSAvoidquantity of displayed touch elements
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the interface into groups of touch elements based on their function and priority level. By classifying elements into categories (such as destructive vs. non-destructive, or high-priority vs. low-priority), the system can apply different activation area rules to different segments, allowing larger areas for critical elements while maintaining compact layouts for less critical ones.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter of activation area size dynamically based on the classification of touch elements. Instead of using a uniform activation area for all elements, the system adjusts the activation area parameter according to the element's category, function, and priority level, thereby optimizing both reliability and screen utilization.

Inventive Principle:
Principle #35Parameter changes

3Ease of manufacture

If uniform activation area size is used for all touch elements, then ease of implementation is improved, but the likelihood of accidental destructive activation increases

Engineering Contradiction:
Improveease of implementing touch interfaceVSAvoidaccidental destructive activation
Core Design Contradiction:
Ease of manufactureVSObject-affected harmful factors

Solution Approach 1:

The patent addresses this contradiction by implementing local quality through classification-based differentiation. Touch elements are classified into categories based on their function and potential harm level. Elements that could cause harmful effects when accidentally activated (such as delete or exit functions) are assigned larger activation areas, while benign elements use smaller areas, thereby preventing accidental destructive activation while maintaining implementation feasibility.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10409420B1Touch interpretation for displayed elements
Publication Date: 2019.09.10 GOOGLE LLC
  • US10409420B1 patent drawing
  • US10409420B1 patent drawing
  • US10409420B1 patent drawing

AI summary

A machine-implemented method for processing touch elements of an application of a device is provided. The method includes receiving application data associated with the application, the application data providing for the touch elements, each of the touch elements comprising an activation area configured to receive a user input and to trigger at least one function of the application upon receiving the user input. The method further includes determining, from the application data, that plural ones of the touch elements are for display in a group in the application; and classifying, in response to the determining, each of the touch elements of the group into two or more categories based on the application function of the touch element. The method further includes defining a size of the activation area for at least one of the touch elements based on the classification.