Touch Emulator Circuit for Multi-Point Input Simulation

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Solution Overview

Problem

Conventional capacitive touch panels have limited applicability due to their reliance on precise multi-touch positions and gestures, which restricts their functionality in applications requiring precise input and authentication.

Innovation Solution

A touch emulator comprising a substrate with conductors, switches, and capacitors, controlled by a unit to simulate multi-point touch inputs with precise distribution patterns, enabling the capacitive touch panel to sense the position and pressure of simulated touch inputs by tools like fingers or styluses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional capacitive touch panels rely on gestures and single touch at different times, then the device complexity is reduced, but the measurement precision of multi-touch positions deteriorates

Engineering Contradiction:
Improvemulti-touch position precisionVSAvoidtouch input mechanism complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses a touch emulator that replicates finger touch characteristics through conductive materials and capacitive structures. The emulator creates artificial touch points that mimic the electrical properties of actual finger touches, enabling precise multi-touch position detection without requiring complex gesture recognition systems. The conductive layer and capacitor structures copy the electrical behavior of human fingers to achieve accurate position sensing.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If capacitive touch panels use single touch at different times instead of precise multi-touch positioning, then the ease of operation is improved, but the adaptability to applications requiring precise input deteriorates

Engineering Contradiction:
Improveapplication applicabilityVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The touch emulator is designed to provide universal multi-touch functionality that can be applied across various applications requiring precise input. By implementing multiple conductive elements and capacitor structures that can be independently controlled, the system achieves multi-functionality supporting both simple gestures and complex precise positioning tasks, making it adaptable to diverse application scenarios while maintaining operational simplicity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If conventional touch panels do not require precise multi-touch positions, then the device complexity is reduced, but the productivity for authentication and testing applications deteriorates

Engineering Contradiction:
Improveinput and authentication efficiencyVSAvoidtouch panel structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The touch emulator divides the touch sensing function into multiple independent conductive elements and capacitor structures, each corresponding to a specific touch point. This segmentation allows simultaneous detection of multiple touch positions with high precision, enabling efficient multi-point authentication and testing operations. Each segmented element can be independently controlled and measured, improving productivity for applications requiring precise multi-touch input.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the efficiency of input and authentication processes by allowing precise simulation of multi-touch inputs, improving the usability and reliability of capacitive touch panels in applications such as entry access systems and automatic testing.

Implementation Method 1

Each of the capacitors has one end respectively coupled to one of the switches, while the other end of each of the capacitors is grounded. The control unit controls at least one of the switches to turn on or turn off according to a control timing sequence to generate a multi-point touch input operation.

Methodology Applied
Scientific EffectCapacitance: Capacitance

Implementation Method 2

The conductors are disposed on the substrate. Each of the switches is coupled to one of the conductors, respectively.

Methodology Applied
Scientific EffectElectrical conduction: Conduction (electrical)

Data Source

PatentUS9612100B2Touch emulator
Publication Date: 2017.04.04 WISTRON CORP
  • US9612100B2 patent drawing
  • US9612100B2 patent drawing
  • US9612100B2 patent drawing

AI summary

A touch emulator is provided. The touch emulator, for example, includes a substrate, a plurality of conductors, a plurality of switches, a plurality of capacitors, and a control unit. The conductors are disposed on the substrate. Each of the switches is coupled to one of the conductors, respectively. One end of each of the capacitors is respectively coupled to one of the switches, while the other end of each of the capacitors is grounded. The control unit is coupled to each of the switches. The control unit controls at least one of the switches to turn on or turn off according to a control timing sequence, so as to generate a multi-point touch input operation with a preset distribution pattern.