Touch Interface Gesture Switching for Reduced Cognitive Load

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Solution Overview

Problem

Existing methods for manipulating user interfaces on electronic devices with touch-sensitive surfaces are cumbersome and inefficient, leading to increased cognitive burden and energy consumption, particularly in battery-operated devices.

Innovation Solution

The implementation of a method and graphical user interface that utilizes gestures on a touch-sensitive surface to efficiently switch between user interfaces, providing visual and haptic feedback, and allowing for intuitive interaction by decoupling the clicking action from contact intensity, enabling single-gesture operations for tasks like switching applications or undoing actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional methods for switching between user interfaces are used, then the device can perform basic switching functions, but the cognitive burden on users increases and interaction efficiency decreases

Engineering Contradiction:
Improveease of interface switchingVSAvoidtime for interface switching
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-arranges user interfaces in a circular sequence and pre-defines gesture commands for switching. When a user performs a gesture, the system immediately transitions to the pre-prepared next interface in the sequence, eliminating the need for users to search through menus or remember complex command sequences during the switching act itself.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface switching system dynamically adapts to user behavior by learning frequently accessed interfaces and adjusting the circular sequence accordingly. The system also dynamically responds to gesture intensity and duration to determine whether to switch interfaces or perform other actions, making the interaction fluid and context-aware rather than rigid and predetermined.

Inventive Principle:
Principle #15Dynamics

2Loss of energy

If traditional user interface manipulation methods are used, then basic functionality is maintained, but energy consumption increases in battery-operated devices

Engineering Contradiction:
Improvepower consumptionVSAvoidinteraction efficiency
Core Design Contradiction:
Loss of energyVSProductivity

Solution Approach 1:

The system replaces traditional mechanical or menu-based interface switching with gesture-based control on a touch-sensitive surface. This substitution eliminates the need for multiple button presses, menu navigations, or keyboard interactions, reducing the time the processor and display must remain fully active, thereby lowering energy consumption while maintaining or improving interaction efficiency.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The gesture-based switching mechanism allows users to skip intermediate steps and directly transition between user interfaces without passing through menu structures or confirmation dialogs. This 'rushing through' of unnecessary intermediate states reduces the duration of high-power operations, conserving battery energy while maintaining productivity.

Inventive Principle:
Principle #21Skipping (Rushing through)

3Ease of operation

If contact intensity-based activation is used, then the device can detect user input, but the clicking action becomes coupled with contact intensity making gestures less intuitive

Engineering Contradiction:
Improveintuitiveness of gesturesVSAvoidgesture recognition complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system extracts the activation function from contact intensity and relocates it to gesture pattern recognition. Instead of analyzing how hard a user presses, the system focuses solely on detecting the presence and direction of a swipe gesture. This separation simplifies the gesture recognition process and makes gestures more intuitive, as users naturally think in terms of directional movements rather than pressure modulation.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the detection parameter from contact intensity (force/pressure) to gesture direction and displacement. By monitoring the change in contact position rather than the magnitude of contact force, the system creates a more intuitive interaction model where any deliberate swipe, regardless of pressure, triggers the intended action, reducing cognitive load and gesture recognition complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12135871B2Device, method, and graphical user interface for switching between user interfaces
Publication Date: 2024.11.05 APPLE INC
  • US12135871B2 patent drawing
  • US12135871B2 patent drawing
  • US12135871B2 patent drawing

AI summary

An electronic device displays a first user interface that corresponds to a first application, and detects on a touch-sensitive surface a first gesture that includes movement of a contact in a respective direction on the touch-sensitive surface. In response to detecting the first gesture, the device, in accordance with a determination that the movement of the contact is in a first direction, replaces display of the first user interface with display of a second user interface that corresponds to a second application; and in accordance with a determination that the movement of the contact is in a second direction, distinct from the first direction, displays a first system user interface for interacting with a system-level function.