Touch Input Evaluation for Diverse Interaction Patterns

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing touch-based input systems for games and information processing methods are limited in variety, leading to monotonous user interactions, as they primarily rely on touch-on operations without considering timing and movement nuances.

Innovation Solution

An information processing program that uses a pointing device to store instructed coordinates, decide input timing and kind, and execute processing based on comparisons, allowing for various inputs such as touch-on, touch-off, sliding, and shifting states, thereby enhancing user interaction variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the evaluation of touch is merely performed based on touch-on operations, then the system is simple to operate, but the input patterns are limited and user interaction becomes monotonous

Engineering Contradiction:
Improveinput pattern varietyVSAvoidinput evaluation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touch input evaluation is segmented into multiple independent dimensions: touch-on timing, touch-off timing, sliding distance, and shifting amount. Each dimension can be evaluated separately and combined to create diverse input patterns, allowing the system to recognize various interaction types without requiring a completely complex evaluation framework

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from evaluating only touch-on timing (one dimension) to incorporating touch-off timing, sliding distance, and shifting amount as additional dimensions. This multi-dimensional approach enables richer input pattern recognition while maintaining manageable complexity through modular evaluation of each dimension

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the marker image is variably displayed on the game screen, then visual interest is improved, but the input operation remains monotonous without considering timing and movement nuances

Engineering Contradiction:
Improveinteraction varietyVSAvoidinput timing and kind determination
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system provides visual feedback through the timer circle image that shows the optimal touch timing, and through evaluation results that indicate successful or failed inputs. This feedback mechanism guides users in performing diverse interactions without making the determination process overly complex, as the system clearly communicates what is expected and what has been achieved

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-calculates and displays the optimal touch timing through the timer circle image before the user performs the input. This preliminary indication simplifies the user's task of determining the correct timing, while the system simultaneously prepares the evaluation framework for multiple input dimensions (timing, sliding, shifting) to recognize diverse interaction patterns

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10406435B2Storage medium storing information processing program, information processing apparatus and information processing method
Publication Date: 2019.09.10 NINTENDO CO LTD
  • US10406435B2 patent drawing
  • US10406435B2 patent drawing
  • US10406435B2 patent drawing

AI summary

A game apparatus includes two LCDs, and a game screen is displayed on one LCD, and a touch panel is set on the other LCD. A game screen for teaching an input timing and an input kind that are set in advance is displayed, and music for teaching the input timing is output. A player performs a touch-on operation, a touch-off operation, a flipping operation and a rubbing operation on the touch panel by viewing the game screen, and listening to the music. The input timing and input kind that are performed by the player and the input timing and the input kind that are set in advance are compared to thereby produce a situation corresponding to the comparison result.