Touch Game Input Range Adjustment for Accurate Successive Taps

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Solution Overview

Problem

Existing game machines face issues with determining user operations accurately due to fixed determination ranges, which can lead to incorrect evaluations and loss of game interest when operations are performed close together or in quick succession, causing overlap and misinterpretation of intended actions.

Innovation Solution

A game machine with an input device and control system that adjusts the determination range for subsequent operations based on the detected position of previous operations, ensuring that the range for the subsequent operation does not include the position of the previous operation, allowing for accurate evaluation and preventing overlap, thereby maintaining game interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a fixed determination range is used for operation detection, then the evaluation process is simple, but operation detection accuracy deteriorates when operations are performed in quick succession or close together

Engineering Contradiction:
Improveevaluation process complexityVSAvoidoperation detection accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The determination range is changed from a fixed static range to a dynamic adjustable range. The control device adjusts the determination range based on the temporal relationship between operations - when operations are performed in quick succession, the determination range for the second operation is reduced or shifted to avoid including the position of the first operation, thereby preventing misdetection while maintaining evaluation simplicity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The parameters of the determination range (position, width, shape) are dynamically changed based on operation timing. When a first operation is detected, the system modifies the determination range parameters for subsequent operations to exclude the first operation's position, thus improving detection accuracy without significantly increasing system complexity

Inventive Principle:
Principle #35Parameter changes

2Ease of manufacture

If a fixed determination range is used, then the system is easy to implement, but operation evaluation reliability deteriorates due to range overlap between successive operations

Engineering Contradiction:
Improvesystem implementation easeVSAvoidoperation evaluation reliability
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The system uses feedback from detected operations to dynamically adjust subsequent determination ranges. When the first operation is detected within its determination range, this information feeds back to modify the second determination range, preventing overlap issues and ensuring reliable operation evaluation while maintaining straightforward implementation

Inventive Principle:
Principle #23Feedback

3Difficulty of detecting and measuring

If the determination range includes the position of a previous operation, then detection sensitivity is high, but operation interpretation accuracy deteriorates due to misattribution of operations

Engineering Contradiction:
Improvedetection sensitivityVSAvoidoperation interpretation accuracy
Core Design Contradiction:
Difficulty of detecting and measuringVSMeasurement precision

Solution Approach 1:

The determination range for the second operation is segmented or excluded from the region containing the first operation's position. This creates separate detection zones that prevent misattribution - the second operation is only detected in its专属 range, ensuring accurate operation interpretation while maintaining adequate detection sensitivity within the valid range

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10537791B2Game machine and computer program thereof
Publication Date: 2020.01.21 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10537791B2 patent drawing
  • US10537791B2 patent drawing
  • US10537791B2 patent drawing

AI summary

A game machine includes an input device that is capable of detecting a position at which a user performs an operation, and a control device that commands the user respective positions and timings at which a plurality of operations is to be performed by the user upon the input device, and that evaluates the operations by the user: wherein the control device includes an operation determination device that determines presence or absence of an operation corresponding to a command for any one operation, on the basis of whether or not the operation has been detected within a range of determination; and the operation determination device includes a determination range adjustment device that adjusts a range of determination corresponding to a subsequent operation following the one operation so as not to include the position at which the one operation has been detected.