Touch Interface Navigation via Finger Tracing and Hierarchical Nodes

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Solution Overview

Problem

Traditional browsing methods on computing and communication devices require continuous three-dimensional spatial awareness, leading to tedious and difficult navigation, especially on mobile devices, as users must repeatedly click or tap on links to access specific content, increasing the likelihood of selecting the wrong link.

Innovation Solution

A graphical user interface that allows users to navigate content by tracing a path on a touch-screen display with their finger, using nodes or shapes representing content items and collections, which are presented hierarchically, allowing for easy access and selection without the need for continuous spatial awareness, with features like magnification and commit points to aid in disambiguation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional browsing methods are used with repeated clicking on links, then users can access different pages of electronic content, but navigation becomes tedious and time-consuming requiring continuous three-dimensional spatial awareness

Engineering Contradiction:
Improvenavigation easeVSAvoidnavigation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The interface is segmented into multiple layers or levels of content organization. Users can navigate through hierarchical levels (e.g., categories, subcategories, items) rather than linearly clicking through individual links. This segmentation allows users to jump between different levels of content structure, reducing the number of sequential actions required to reach desired content.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension for navigation by allowing users to interact with content in a multi-dimensional space rather than linear one-dimensional link traversal. This could involve spatial arrangements, radial menus, or layered interfaces where content is organized in multiple dimensions, enabling users to access information from different navigational perspectives and reduce the steps required to reach target content.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If users repeatedly click or tap on links to access specific content, then navigation through hierarchical content is possible, but the likelihood of selecting the wrong link increases

Engineering Contradiction:
Improvecontent access efficiencyVSAvoidselection accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The interface presents multiple levels of content organization and navigation options simultaneously to users before they make a selection. This preliminary display of hierarchical structure and available content allows users to plan their navigation path and understand the full scope of available options, reducing the likelihood of accidental or incorrect selections.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides visual feedback and confirmation mechanisms that inform users about their current position in the content hierarchy and the effect of their selections before finalizing navigation. This feedback loop allows users to verify their intended action and correct potential errors before committing to a navigation choice, thereby improving selection accuracy.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If traditional browsing requires moving hand to mouse and guiding cursor through three-dimensional space, then link selection is possible, but the process becomes annoying and frustrating especially on mobile devices

Engineering Contradiction:
Improvedevice compatibilityVSAvoidnavigation comfort
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The interface is designed to be universally adaptable across different device types (desktop computers, smartphones, tablets) by providing multiple interaction modes. The same content navigation system can respond to various input methods such as mouse clicks, touch gestures, voice commands, or keyboard inputs, allowing users to navigate hierarchical content comfortably regardless of their device or preferred interaction style.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10268363B2Graphical user interface
Publication Date: 2019.04.23 GLYDR LLC
  • US10268363B2 patent drawing
  • US10268363B2 patent drawing
  • US10268363B2 patent drawing

AI summary

A graphical user interface is provided for navigating and/or manipulating content simply via touch of a touch-sensitive surface. The content may include discrete content items (e.g., songs, video clips, documents, web pages) and/or actions (e.g., place a call, read a message, play a game), and may or may not be hierarchical in nature. The interface may be presented on a touch-screen display, such that a user may navigate to a content item or action via a single touch on the display (e.g., with a finger or other tool), followed by gliding through any number of levels or clusters of nodes (representing content items, content compilations/categories and/or actions). The desired content item or action may be initiated automatically (e.g., opened, performed) simply by touching it, by lifting the gliding finger or by performing some other input (e.g., tapping a node, speaking a command, touching with a second finger).