Touch Magnitude Identification for Game Input Control

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Solution Overview

Problem

Current solutions do not adequately enable players to control video games on mobile devices without hardware joysticks or triggers, limiting the gaming experience on these platforms.

Innovation Solution

A system that uses a processor to identify the magnitude of touch input on a touch-enabled display, allowing actions such as changing attack modes, weapon selection, character movement speed, and emotional expressions in video games based on the force and size of touch inputs, utilizing pressure sensors and relational databases to correlate input with game actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If video games are played on mobile devices without dedicated hardware controllers, then device portability and accessibility are improved, but control precision and gameplay complexity are limited

Engineering Contradiction:
Improvedevice accessibilityVSAvoidcontrol capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The touch-enabled display serves multiple functions: it acts as both the game display and the input controller. The screen can detect various touch magnitudes and translate them into different control commands, allowing a single component to replace multiple dedicated controller elements like buttons, joysticks, and triggers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system detects changes in touch magnitude parameters (pressure, contact area, duration) and translates these continuous parameter variations into discrete control actions. Different magnitude thresholds trigger different game commands, enabling fine-grained control without additional hardware.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If touch magnitude detection is implemented on mobile devices, then control precision and gameplay variety are improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improvetouch input detection accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The touch-enabled display utilizes its existing pressure-sensitive capabilities to detect touch magnitude, rather than requiring separate sensor components. The display's native touch detection mechanism is extended to provide magnitude information, allowing the system to leverage existing infrastructure for enhanced functionality.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces mechanical controller components (physical buttons, joysticks, triggers) with software-based interpretation of touch magnitude data. The mechanical input system is substituted with a digital sensing and processing approach that uses the touch display's electrical characteristics to infer physical touch parameters.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If multiple touch magnitude thresholds are used for different game actions, then gameplay versatility and character control options are improved, but input recognition complexity and false action triggering increase

Engineering Contradiction:
Improvegameplay optionsVSAvoidinput recognition accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts touch magnitude thresholds based on game context and current state. Rather than using fixed thresholds, the system can adapt the magnitude requirements for different actions based on gameplay situation, reducing false positives while maintaining versatility. The threshold values are not static but can change during game execution.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback mechanisms to confirm detected touch magnitudes before executing actions, or uses haptic feedback to inform users when their touch magnitude has been registered. This feedback loop helps prevent misinterpretation of touch inputs and allows users to adjust their input technique to achieve desired actions.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables rich and intuitive control of video games on mobile devices, allowing for varied gameplay mechanics like changing attack modes, speeds, and emotional expressions, enhancing the gaming experience without the need for dedicated hardware.

Implementation Method 1

the magnitude of touch input may be identified based on input from at least one pressure sensor accessible to the at least one processor

Methodology Applied
Scientific EffectPressure sensing:

Data Source

PatentUS11745101B2Touch magnitude identification as input to game
Publication Date: 2023.09.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11745101B2 patent drawing
  • US11745101B2 patent drawing

AI summary

During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.