Touch Operation Management for Mobile Game Control

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Solution Overview

Problem

Existing technologies for mobile game interfaces on smartphones do not allow for independent issuance of multiple action instructions simultaneously, limiting the operational freedom of game players, especially in real-time action games.

Innovation Solution

An information processing program that detects and determines different types of touch operations on a touchscreen, allowing for the acceptance of movement and skill-related instructions based on object proximity and position, enabling complex operations like weapon changes and skill activations with a single swipe.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a touchscreen interface allows multiple objects to be contacted simultaneously, then operational freedom and complexity of actions increase, but it becomes difficult to independently issue multiple action instructions

Engineering Contradiction:
Improveoperational freedomVSAvoidinstruction independence
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the touch operation into distinct phases (first contact, movement, form change) and assigns different instruction types to each phase. This allows the system to independently process movement instructions and skill instructions separately, even though they occur within a single continuous touch gesture, thereby resolving the contradiction between operational freedom and instruction independence.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent dynamically changes the accepted instruction type based on the current phase of the touch operation. During the movement phase, the system accepts movement instructions; during the form change phase, it accepts skill instructions. This dynamic adaptation allows multiple independent instructions to be issued within a single touch operation, improving operational freedom while maintaining instruction independence.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the interface accepts complex multi-step operations, then the degree of freedom for game operations increases, but the operation time required increases

Engineering Contradiction:
Improvedegree of freedomVSAvoidoperation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent merges multiple instruction issuances into a single continuous touch gesture. By combining movement instructions and skill instructions within one uninterrupted touch operation, the system allows complex operations to be performed without requiring the player to lift their finger or perform separate gestures, thereby reducing operation time while maintaining high operational freedom.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent performs preliminary detection and determination of instruction types during the touch operation itself. By detecting the touch phase and determining the appropriate instruction type in real-time during the gesture, rather than requiring separate confirmation steps, the system reduces the total time needed to issue complex operations while maintaining the ability to perform high-degree freedom actions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10990274B2Information processing program, information processing method, and information processing device
Publication Date: 2021.04.27 CYGAMES INC
  • US10990274B2 patent drawing
  • US10990274B2 patent drawing
  • US10990274B2 patent drawing

AI summary

A touch operation management unit detects, at prescribed time intervals, whether or not a touch operation has been performed on a touch operation input unit, and manages the touch operation. A state detection unit detects various kinds of states of a swipe operation performed by the player. A movement instruction acceptance unit accepts a movement instruction among various kinds of touch operations managed by the touch operation management unit. A skill instruction acceptance unit accepts a skill-related instruction among various kinds of touch operations detected by the touch operation management unit. In addition, the skill instruction acceptance unit accepts the designation of a prescribed direction in accordance with the movement direction of a touched position when the swipe transitions from the second state to the third state. A display image generation unit generates a display image for displaying various kinds of controllers. A display control unit executes control for displaying display images for various kinds of games on the display unit.