Touch Panel Area Segmentation for Continuous Object State Control
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Solution Overview
Problem
Conventional game technologies fail to continuously change images on a screen in response to player input, limiting the ability to present dynamic and engaging visual experiences.
Innovation Solution
A game apparatus and program that utilize a touch panel to detect operation information, divide the panel into areas with distinct settings, and change the display state of an object based on the area information, allowing continuous and step-by-step changes in the object's state through marker movement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional touch input technology is used to change sound or display images, then the operation response is immediate, but the images cannot change continuously in response to player input
Solution Approach 1:
The patent applies dynamics by making the marker movable across different areas of the touch panel. Instead of fixed touch positions triggering discrete images, the marker's continuous movement through multiple areas enables dynamic, step-by-step changes in the displayed object's state, resolving the contradiction between adaptability and ease of operation
Solution Approach 2:
The marker serves as an intermediary element between the player's touch input and the object state changes. The marker moves across defined areas on the touch panel, mediating the transformation from continuous touch movement to discrete area-based control, thereby enabling continuous image changes while maintaining operational simplicity
2Adaptability or versatility
If the touch panel is divided into multiple areas with different settings, then the object state can change step-by-step continuously, but the device complexity increases
Solution Approach 1:
The touch panel is segmented into multiple defined areas, each associated with specific object state parameters. This segmentation enables precise, step-by-step control of object states as the marker moves between areas, achieving high adaptability while managing complexity through structured area definitions
Solution Approach 2:
The patent utilizes parameter changes by associating different area information (parameters) with each touch panel area. As the marker moves between areas, the object's display state parameters change accordingly, providing fine-grained control precision without requiring complex device architecture
Data Source
AI summary
The present invention relates to a game apparatus for changing a display state of an image by displaying a marker on a display screen covered with a touch panel and moving the marker while pressing the marker. The game apparatus divides the touch panel into a plurality of areas, detects the coordinate value of the marker on the display screen covered with the touch panel, and continuously changes the display state of the image based on the parameter set for the area in which the marker is located, in accordance with the movement of the marker.


