Touch Panel Character Control via Visual Feedback

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Solution Overview

Problem

Conventional game systems require complex button combinations to accurately control character movement, making it difficult for players to easily execute commands for moving characters, especially in directions other than straightforward movements.

Innovation Solution

A game program that utilizes a touch panel monitor to allow players to select characters and control their movement direction, speed, and trajectory by interacting with the screen, providing visual feedback through display elements like arrows and circles, enabling intuitive character movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If directional command buttons are used to control character movement, then character movement control is achieved, but the operation becomes complex and difficult especially for diagonal movements

Engineering Contradiction:
Improveease of character movement controlVSAvoidcomplexity of button combinations
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical button-pressing system with a touch panel interface. Instead of requiring players to physically press directional buttons in combinations, the touch panel allows direct tactile interaction with the screen to indicate movement direction, substituting mechanical control with a more intuitive touch-based system.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces visual display elements (arrows, circles, and other indicators) as intermediaries between the player's touch input and the character's movement. These display elements provide visual feedback that mediates the control process, showing players exactly which direction will be executed and allowing precise adjustment before movement occurs.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If multiple directional buttons are pressed consecutively for diagonal movement, then accurate diagonal movement is achieved, but the number of operations increases significantly

Engineering Contradiction:
Improveprecision of character positioningVSAvoidtime required for character movement
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent allows players to preliminarily specify the desired movement direction by touching and dragging on the screen before the actual movement executes. The system calculates and displays the intended movement path in advance, allowing players to confirm or adjust the direction before committing to the action, thus achieving precise positioning without multiple sequential button presses.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables continuous touch-based input where players can smoothly drag their finger across the screen to indicate any direction, maintaining continuous control throughout the movement process. This eliminates the discrete, interrupted nature of sequential button pressing and allows uninterrupted specification of movement direction.

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If touch panel interaction is implemented, then ease of character control is improved, but visual feedback mechanisms are required to maintain accuracy

Engineering Contradiction:
Improveintuitiveness of control inputVSAvoidvisual feedback for movement direction
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent implements comprehensive visual feedback mechanisms that immediately respond to player touch input. When players touch and drag on the screen, the system displays arrows, circles, or other visual indicators showing the detected movement direction. This feedback loop allows players to verify their input in real-time and make adjustments if needed, preventing information loss and ensuring accurate control interpretation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent utilizes visual display elements that may change appearance (such as arrows, circles, or other indicators) to communicate movement direction and status to the player. These visual elements provide clear, intuitive information about the system's interpretation of player input, maintaining full information transparency despite the simplified touch interface.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS7867087B2Game program, game device, and game method
Publication Date: 2011.01.11 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US7867087B2 patent drawing
  • US7867087B2 patent drawing
  • US7867087B2 patent drawing

AI summary

With a game implemented by the present game program, characters will be selected when a command means is placed into contact with a character. In addition, the movement direction of the command means will be identified when moved on the monitor. Then, the characters selected by the selection means will be moved in the movement direction of the command means. When this occurs, the movement state of the characters will be displayed on a monitor.