Touch Panel Game Control via Virtual Hot Zone and Opposite Display Movement
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Solution Overview
Problem
Conventional touch games on touch panel devices require players to use multiple fingers to control virtual buttons, limiting operational accuracy and playability due to the need to hold the device with both hands, making it difficult to input multiple commands simultaneously.
Innovation Solution
An interactive game controlling method that detects and identifies initial touch points and subsequent motions, using a virtual hot zone and self-acting virtual objects to allow players to execute multiple commands with one hand, eliminating the need for virtual buttons and enhancing operability by moving virtual display ranges opposite to touch directions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple virtual buttons are displayed on the touch panel for controlling FPS games, then the player can control movement and visual angles, but the player cannot press multiple buttons simultaneously when holding the device with both hands
Solution Approach 1:
The patent combines multiple control functions (movement control and visual angle control) into a single touch operation. By detecting the direction of finger movement on the touch panel, the system simultaneously controls both the character's movement direction and the visual angle, eliminating the need for separate buttons for each function.
Solution Approach 2:
The touch panel serves multiple functions: it detects both movement commands and visual angle adjustment commands through a single interface. The same touch area is used for both controlling character movement and adjusting camera angle, making the control system multi-functional rather than requiring separate dedicated buttons.
2Stability of the object's composition
If the player uses four fingers to hold the touch panel with both hands, then the device is securely held, but only two thumbs remain to control more than two virtual buttons
Solution Approach 1:
The patent extracts the visual angle control function from the traditional button interface and integrates it into the movement control mechanism. By detecting finger movement direction on the touch panel, the system derives both movement commands and visual angle adjustments from the same input, eliminating the need for additional buttons that would require additional fingers to press.
3Ease of operation
If the player moves the thumb to press the fire button after pressing the visual angle controlling button, then the fire button can be activated, but the enemy may run out of the shooting area during the finger movement
Solution Approach 1:
The patent merges the visual angle adjustment and movement control into a single continuous touch operation. As the player drags their finger across the touch panel to adjust the visual angle, the character's movement and the camera's rotation occur simultaneously and continuously, eliminating the sequential button-pressing delay that allows enemies to escape.
4Area of stationary object
If the practical size of game images is reduced to fit the Smartphone screen, then the game can be displayed on the device, but the player experience is inferior to using a computer with keyboard and mouse
Solution Approach 1:
The patent replaces the mechanical button-pressing system with a touch-based directional input system. By detecting the direction and magnitude of finger movements on the touch panel, the system provides continuous analog control for both character movement and visual angle adjustment, offering a more intuitive and convenient control experience compared to discrete button presses on a small screen.
Data Source
AI summary
The present invention relates to an interactive game controlling method for use in a touch panel device medium. The game includes a virtual hot zone, a virtual display range, at least one self-acting virtual object displayed on the touch panel device. An interactive program that allows users to interact with the virtual object in the virtual hot zone is executed in response to a finger tapping on the virtual hot zone. The method includes the steps of: a) receiving a touch and sensing the motion of the touch; b) moving the virtual display range where the virtual object is included in a direction opposite to the direction which the touch is moving; c) executing the interactive program to allow the user to interact with the virtual object when the virtual object is relocated to the virtual hot zone and the virtual hot zone receives a change in state of touch.


