Touch Panel Game Control Device Direction Change Detection

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Solution Overview

Problem

Games using touch panels have limited operation types compared to physical game controllers, restricting the variety of game processing that can be executed, as they primarily rely on tap and slide operations.

Innovation Solution

A game control device that acquires the movement direction of a touch position on a touch panel and executes different game processing based on changes in the direction, allowing for more complex operations like pull-flick and pull-swipe stop actions by detecting angle changes, enabling a wider range of game instructions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If touch panel operations are limited to tap and slide operations, then the device structure remains simple, but the variety of game processing that can be executed is restricted

Engineering Contradiction:
Improvevariety of game processingVSAvoidoperation types
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent changes the parameters of touch operations by detecting not only the position and duration of touches but also the movement trajectory and speed of the touch position. By analyzing these parameters, the system distinguishes between different operation types (tap, slide, flick, swipe) and executes corresponding game processing, thereby increasing the variety of operations without adding physical components

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent adds a temporal dimension to touch operations by detecting the duration of touches and the movement trajectory over time. This transforms simple 2D touch positions into multi-dimensional operation data that includes time, speed, and direction, enabling differentiation between various operation types and expanding game processing capabilities

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If physical game controllers with multiple buttons and levers are used, then a wide variety of operations can be easily implemented, but the device portability and simplicity are reduced

Engineering Contradiction:
Improvevariety of operationsVSAvoiddevice portability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes the touch panel universal by enabling it to perform multiple operation types (tap, slide, flick, swipe) using a single interface. By detecting different touch patterns and trajectories, the touch panel replaces multiple physical buttons and controls, providing the versatility of physical controllers while maintaining the portability and simplicity of mobile devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent substitutes mechanical physical controls (buttons, levers) with electronic touch detection. By using sensors to detect touch position, duration, and movement trajectory, the system replaces mechanical input devices with a software-based operation recognition system, achieving the same functional versatility without physical components

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If only basic touch operations are recognized, then the operation recognition system remains simple, but the game control precision is limited

Engineering Contradiction:
Improvegame control precisionVSAvoidoperation recognition system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements feedback by continuously monitoring touch position changes and calculating movement trajectories. The system provides precise game control by analyzing the relationship between touch input and game object movement, adjusting the control precision based on the detected operation type and characteristics, thereby enhancing game control precision through intelligent processing

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10857461B2Game control device, game system, and information storage medium
Publication Date: 2020.12.08 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10857461B2 patent drawing
  • US10857461B2 patent drawing
  • US10857461B2 patent drawing

AI summary

At least one processor of a game control device is configured to: acquire a movement direction of the touch position, when a touch position moves under a state in which a touch panel is being touched; execute first game processing based on the movement direction; detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.