Touch Panel Game Device Independent Character Movement Control
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Solution Overview
Problem
Existing role-playing games (RPGs) limit excitement by requiring players to manually move only one player character while others follow, making it cumbersome to move multiple characters independently across a map, often resulting in unintended character movements.
Innovation Solution
A game apparatus that allows players to easily select and move multiple player characters by inputting coordinate positions to enclose desired characters and designate separate movement routes for each, independent of the destination input, enabling precise control over character movements and preventing unintended character movements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the player designates destinations for multiple player characters individually, then each character can move independently to desired positions, but the operation becomes cumbersome and time-consuming
Solution Approach 1:
The patent segments the character selection process by allowing players to enclose specific characters using a stylus to draw selection frames. This segmentation enables players to select only the characters they wish to move, rather than managing all characters uniformly, thus reducing operational complexity while maintaining independent movement capability
Solution Approach 2:
The patent merges the character selection and destination designation operations into a unified interaction flow. By combining these operations, the system allows players to efficiently manage multiple characters without requiring separate complex procedures for each character, thereby reducing overall operation complexity
2Ease of operation
If the player encloses player characters by moving a stylus touch position to enclose display positions, then character selection becomes easier, but unintended characters may be selected and move despite player intentions
Solution Approach 1:
The patent implements visual feedback mechanisms that display selection status and movement routes clearly on the game screen. This feedback allows players to verify which characters are selected and where they will move before execution, enabling correction of unintended selections and ensuring accurate character control
Solution Approach 2:
The patent employs dynamic adjustment of selection criteria based on the enclosing operation. The system adapts the selection boundaries and confirms selections dynamically, allowing players to adjust their selection if unintended characters are included, thus maintaining both ease of selection and accuracy
3Device complexity
If the same operation is used for both character designation and destination input, then the interface is simplified, but the movement range is limited and precision is reduced
Solution Approach 1:
The patent segments the input operations into distinct phases: character selection (enclosing operation) and destination designation (position input). This segmentation allows each operation to be optimized independently, maintaining interface simplicity while achieving high precision in destination specification through separate dedicated input mechanisms
Data Source
AI summary
In a game which is implemented as a plurality of player characters move on a map, one or more desired player characters, from among the plurality of player characters, are moved toward a desired position on the map by means of an easy operation.A game is carried out on a game apparatus in which a touch panel is disposed on a front surface of a display device on which a game screen is displayed. All player characters 100 displayed in a range enclosed by means of an operation carried out on the touch panel in such a way as to enclose positions of the player characters 100 displayed on the game screen are set as selected characters. When a pressing operation has been carried out on the touch panel with respect to a position displayed on the game screen, a position on a field corresponding to the position input by means of the operation is set as a destination of the selected characters. In this way, all the player characters for which the destination has been set are moved toward the position of the destination.


