Touch Panel Game Apparatus Timing and Position Evaluation
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Solution Overview
Problem
Existing game technologies using touch operations lack variety and engagement, as they primarily focus on timing-based interactions without considering touch position, leading to monotony and potential player disinterest.
Innovation Solution
A game program and apparatus that incorporates touch input detection, timing control, image display, timing coincidence degree detection, and position evaluation, allowing players to experience a new sense of game operations by considering both touch timing and position, with features like dynamic image changes and communication for match-up games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If timing-based operations are used in touch games, then the game can be played with simple operations, but the game operations become monotonous and players lose interest
Solution Approach 1:
The patent transitions from one-dimensional timing-based operations to two-dimensional operations by incorporating touch position detection. The system evaluates both the timing of touch input and the position where the touch occurs on the screen, creating a multi-dimensional operation space that increases game variety while maintaining ease of play through intuitive touch interactions
Solution Approach 2:
The patent changes the evaluation parameters from solely timing-based to a combination of timing and position parameters. By detecting and evaluating both when a touch occurs and where it occurs on the screen, the system creates more diverse gameplay patterns and prevents monotony while keeping the operation simple for players
2Reliability
If the number of timing guide marks is increased for match-up games, then the difficulty level increases, but the game operations remain monotonous
Solution Approach 1:
The patent adds position as a new dimension to the existing timing-based match-up game. Instead of only varying the number of timing guide marks, the system now evaluates both timing and touch position, creating a two-dimensional evaluation space that increases difficulty while introducing operational variety through different position-based challenges
Solution Approach 2:
The patent segments the evaluation criteria into distinct timing and position components. By separating these two evaluation dimensions, the system can independently adjust difficulty through timing requirements while using position variations to create operational diversity, preventing monotony even as difficulty increases
3Ease of operation
If touch panel operations are used without timing consideration, then the operation interface is simplified, but the game does not utilize touch panel-specific operations effectively
Solution Approach 1:
The patent enhances the simple touch panel interface by adding timing as an evaluation parameter. The system maintains the simplicity of touch operations while introducing timing-based evaluation to create more engaging gameplay, effectively utilizing the touch panel's capability for precise timing detection to enhance player engagement
Data Source
AI summary
A game apparatus includes an LCD, and a game screen is displayed on the LCD. A touch panel is provided on the LCD. The game screen presents a marker image so as to be variable in position in time with performance of music, and also presents a timer circle image for indicating touch timing for the marker image. A player needs to touch a marker image to be touched with precise timing, listening to the music or watching the timer circle image. The player's touch is evaluated on the basis of the touch timing and the touch position. If the touch is evaluated as a failure, the game screen is shaken.


