Touch Screen Fighting Game Control via Automated Technique Selection
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Solution Overview
Problem
Conventional fighting games on touch screen terminals are difficult to control due to the need for specific button combinations, which are challenging to execute effectively using a touch screen panel.
Innovation Solution
A game control method that allows players to control fighting games on terminals with touch screen panels by selecting and actuating techniques from a set, with techniques randomly selected based on assigned probabilities, and stamina management that determines technique availability and match outcome.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If specific button combinations are used for technique execution, then technique variety is improved, but ease of operation deteriorates
Solution Approach 1:
The patent extracts the complexity of button combinations from the player's operational burden by implementing an automatic technique selection system. The game terminal automatically selects and executes techniques from a predefined technique set based on match conditions, removing the need for players to manually input complex button sequences while preserving technique variety through diverse automated options.
Solution Approach 2:
The game terminal performs self-service by automatically selecting and executing techniques without requiring manual button input from the player. The system autonomously manages technique execution based on predefined technique sets and match conditions, allowing the terminal to serve itself in performing actions that would otherwise require complex player input.
2Ease of operation
If touch screen panel is used for input, then ease of operation is improved, but technique execution precision deteriorates
Solution Approach 1:
The patent introduces an intermediary layer between the simple touch input and technique execution. The touch screen serves as a simple input interface, while the game terminal acts as an intermediary that translates touch inputs into precise technique executions from predefined technique sets, bridging the gap between simple input and precise execution.
Solution Approach 2:
The patent applies preliminary action by pre-defining technique sets with specific execution parameters before the match begins. These predefined technique sets include all necessary execution details, allowing the system to achieve precise technique execution through simple touch inputs without requiring real-time precision from the player's input actions.
3Adaptability or versatility
If random technique selection with probabilities is implemented, then adaptability is improved, but predictability deteriorates
Solution Approach 1:
The patent implements dynamics by making technique selection probabilistic rather than fixed. The system dynamically selects techniques from the technique set based on assigned probabilities, allowing the selection to adapt and vary across different executions while maintaining a structured framework through the predefined probability distribution.
Solution Approach 2:
The patent applies parameter changes by modifying the selection probability parameters of different techniques. Each technique in the technique set is assigned a specific probability parameter, allowing the system to control the frequency and distribution of technique selections while maintaining adaptability through random variation within the defined probability framework.
Data Source
AI summary
A method of controlling a fighting game is provided by a controller of a game terminal including the controller and a touch screen panel. The controller receives a selection of any one from among a plurality of avatars through the touch screen panel, receives, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar, and starts a match-up between a character corresponding to a player of the game terminal and the selected avatar. The controller repeatedly performs a process including selecting any one technique from among the plurality of techniques included in the avatar technique set and actuating the selected technique on the character.


