Touch Screen Game Input System for Timing Control

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Solution Overview

Problem

Existing game systems face challenges in enhancing operability for players who need to perform multiple inputs within a time limit, particularly for beginners who may forget button arrangements or fail to input at the correct timing, leading to time loss and potential missed inputs.

Innovation Solution

A game system configuration that includes a first input image display section, a second input image display section, a determination section, and an object control section, allowing players to perform touch inputs in synchronization with predetermined timings on a touch screen, with optional input timing information presentation to aid in timing awareness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player uses a traditional button controller with multiple buttons (A, B, X, Y), then the game can support multiple operation modes, but the player may forget button arrangements or fail to press buttons at correct timings, causing time loss

Engineering Contradiction:
Improveease of operationVSAvoidtime loss
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates a visual copy of the button layout on the touch screen display. Instead of relying on the player to remember the physical button positions, the system displays a graphical representation (first input image) showing where each button should be touched on the screen. This visual copy eliminates the need for players to memorize button arrangements while maintaining the same operational functionality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The touch screen display acts as an intermediary between the player and the button controller. Rather than directly pressing physical buttons, players interact with a visual interface that guides them through the correct button sequence and positions. This intermediary layer provides real-time visual feedback and guidance, preventing time loss from forgotten button positions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the player looks at the gauge to confirm button arrangement positions, then the player can remember which button to press, but time loss occurs due to the confirmation process

Engineering Contradiction:
ImprovereliabilityVSAvoidtime loss
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary action by displaying the button arrangement information on the touch screen before the player needs to make their selection. The first input image is shown in advance, allowing players to understand the button layout without having to look away from the gauge or take additional time to confirm positions during the critical timing window.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The touch screen provides immediate visual feedback showing which button area should be touched next. This feedback mechanism eliminates the need for players to glance at the gauge or physically check button positions, as the display continuously guides them through the correct sequence and positions in real-time.

Inventive Principle:
Principle #23Feedback

3Productivity

If the player performs multiple inputs within a predetermined time limit, then the game operation can be completed efficiently, but players who are unfamiliar with button arrangements may fail to input at the correct timing

Engineering Contradiction:
ImproveproductivityVSAvoidease of operation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent displays a visual copy of the button layout on the touch screen that updates in sync with the game operation timing. This visual guide shows players exactly which button area to touch at each step of the multi-input sequence, making the operation as easy as following the display while maintaining the time limit challenge.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The button arrangement display on the touch screen is dynamic rather than static. It changes and updates in real-time according to the current stage of the game operation, showing which button should be pressed next and where it is located on the controller. This dynamic guidance adapts to the player's progress through the multi-input sequence.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9421458B2Game system, computer-readable non-transitory storage medium having stored therein game program, game process control method, and game apparatus
Publication Date: 2016.08.23 NINTENDO CO LTD
  • US9421458B2 patent drawing
  • US9421458B2 patent drawing
  • US9421458B2 patent drawing

AI summary

A first input image is displayed in a predetermined area on a touch screen, and a second input image in which images in a plurality of areas are drawn so as to be distinguishable from each other by a player is displayed in accordance with a touch input on the first input image instead of the first input image. It is determined whether a touch input has been performed on any of the images in the plurality of areas of the second input image, and a process is performed in accordance with the touched image in the area. Then, a predetermined object is controlled on the basis of a timing of the touch input on the second input image and a result of the process corresponding to the touched image in area.