Touch Screen Icon Drag and Drop Continuity Method

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Solution Overview

Problem

Conventional electronic devices with touch screens require multiple drag operations to move application program icons to a desired position, especially on flexible screens where misoperation is common due to bending, leading to icons reverting to their original position.

Innovation Solution

An information processing method that detects a drag and touch operation, acquires the end position where the user loses contact, and maintains the icon in that position for a preset duration, allowing for subsequent drag operations to continue from that position without returning to the original position.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the conventional drag and touch operation is used to move application program icons, then the icon can be moved to a new position, but the operation requires multiple repeated drag operations especially on flexible screens, leading to loss of time and reduced productivity

Engineering Contradiction:
Improveicon moving efficiencyVSAvoidtime for repeated drag operations
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary action by automatically selecting the application program icon and maintaining it in a selected state at the end position of the first drag operation. This preliminary selection state allows the user to continue dragging without repeating the selection process, thereby reducing the number of repeated operations needed on flexible screens

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system ensures continuity of useful action by maintaining the icon in a selected state at the end position after the first drag operation completes. This allows the second drag operation to start immediately from the maintained position without interruption or repetition of the selection process, achieving continuous icon moving action

Inventive Principle:
Principle #20Continuity of useful action

2Ease of operation

If the finger loses contact with the touch display unit during drag operation on flexible screens, then misoperation occurs causing the icon to restore to start position, but this requires multiple drag operations to complete the move, increasing device complexity of operation

Engineering Contradiction:
Improvedrag operation simplicityVSAvoidcomplexity of multiple drag operations
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides beforehand cushioning by maintaining the icon in a selected state at the end position where the finger lost contact. This cushioning mechanism prevents the harmful effect of misoperation (icon restoring to start position) by preserving the selection state and position information, allowing the user to resume dragging without penalty

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Solution Approach 2:

The system introduces an intermediary mechanism - the maintained selected state at the end position - that mediates between the incomplete first drag operation and the second drag operation. This intermediary state preserves the operation progress and enables seamless continuation, reducing the complexity of multiple drag operations

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9940010B2Information processing method and electronic device
Publication Date: 2018.04.10 LENOVO SOFTWARE
  • US9940010B2 patent drawing
  • US9940010B2 patent drawing
  • US9940010B2 patent drawing

AI summary

The present disclosure discloses an information processing method which includes: detecting a first drag and touch operation performed by a first operation body for moving a first object displayed in a first position on the touch display unit; acquiring a first end position of the first drag and touch operation on the touch display unit, the first end position is a position where the first operation body loses contact with the touch display unit during the first drag and touch operation; and maintaining the first object to be in a selected state in the first end position for a preset duration, and displaying the first object in the first end position.