Touch Screen Strum Detection for Handheld Music Games

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Solution Overview

Problem

Handheld video game systems have limited input and output capabilities, which can decrease the enjoyment of interactive experiences, particularly in music-based games that require simulated instrument play.

Innovation Solution

A method for generating input signals on a touch-sensitive surface, including detecting movements of a contact point to intersect predefined sensor points and generating signals based on specific criteria, such as angle and direction, to simulate strumming actions on a guitar, using a handheld device with a display, touch screen input, and fret inputs, while processing user inputs to determine compliance with game cues and generate audio and video outputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a touch-sensitive surface is used for input in a handheld video game system, then the device maintains portability and compactness, but the input capabilities are limited compared to dedicated music game controllers

Engineering Contradiction:
Improveinput capabilitiesVSAvoidenjoyment of interactive experiences
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent replaces physical mechanical input devices (guitar pick, fret buttons) with a touch-sensitive surface that detects contact points and movement. The processor analyzes touch patterns, contact points, and movement trajectories to generate input signals that simulate guitar playing, substituting mechanical interaction with electronic sensing while maintaining the musical game experience

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the parameters of interaction by detecting multiple dimensions of touch input: contact point location, movement direction, movement distance, and contact duration. By analyzing these parameters and comparing them against predefined criteria, the system distinguishes between different playing techniques (strumming vs. picking) and generates appropriate game responses, effectively expanding input capabilities within the touch screen medium

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If complex strum detection algorithms are implemented to accurately simulate guitar playing, then input processing accuracy improves, but device complexity and processing requirements increase

Engineering Contradiction:
Improvestrum detection accuracyVSAvoidinput processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the strum detection process into distinct analytical components: detecting contact point on the touch-sensitive surface, determining movement direction relative to string orientation, measuring movement distance thresholds, and evaluating contact duration. Each segment processes specific parameters independently, then combines results to generate the final input signal, making the complex detection algorithm manageable and implementable on handheld devices

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The processor acts as an intermediary that receives raw touch sensor data and transforms it into meaningful game input signals. It intermediates between the simple touch screen hardware and the complex guitar playing detection requirements by implementing the analysis algorithm that evaluates multiple parameters (contact point, movement, duration) and generates standardized input signals for the music game

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8414395B2Strum processing for music video game on handheld device
Publication Date: 2013.04.09 ACTIVISION PUBLISHING INC
  • US8414395B2 patent drawing
  • US8414395B2 patent drawing
  • US8414395B2 patent drawing

AI summary

A handheld video game system provides a music video game including a guitar simulation. Operation of the handheld video game system is designed to simulate, to a certain extent, the playing of a real guitar. The handheld video game system typically includes a touch sensitive screen, whereby certain actuation and stroke motions made along the surface of the touch sensitive screen are processed by the handheld video game system as simulated guitar strums. Sets of criteria are implemented by the handheld video game system to determine whether a particular stroke motion is processed and registered as a valid strum.