Touch Screen Toy Detection via Capacitive Coupling

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional methods for integrating toys with touch screen devices are costly and complex, requiring communication interfaces like Bluetooth or Wi-Fi, which add substantial expense and complexity.

Innovation Solution

A touch-sensitive system that uses peripheral devices with touch points and a capacitive touch screen to detect and identify the presence, position, and orientation of interactive game pieces or toys, enabling interaction through a touch screen device without the need for additional communication interfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If communication interfaces like Bluetooth or Wi-Fi are integrated into toys to enable interaction with touch screen devices, then interactive capability is improved, but device complexity and manufacturing cost increase substantially

Engineering Contradiction:
Improveinteractive capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a touch-sensitive surface as an intermediary between the toy and the touch screen device. The surface contains embedded sensors that detect the presence and position of the toy without requiring direct electronic communication between the toy and the device, thus enabling interaction while avoiding complex communication interfaces in the toy

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces electronic communication systems (Bluetooth, Wi-Fi) with a tactile/mechanical detection system. The touch-sensitive surface uses physical contact and position detection to establish communication between the toy and the device, substituting complex electronic protocols with simpler sensor-based detection

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If communication interfaces like Bluetooth or Wi-Fi are integrated into toys to enable interaction with touch screen devices, then interactive capability is improved, but manufacturing cost increases substantially

Engineering Contradiction:
Improveinteractive capabilityVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The touch-sensitive surface acts as a mediator that eliminates the need for expensive communication modules in toys. By embedding sensors in the surface rather than requiring Bluetooth or Wi-Fi hardware in each toy, manufacturing costs are significantly reduced while maintaining interactive functionality

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent employs simple, inexpensive sensor elements embedded in the touch-sensitive surface that can be easily manufactured and replaced if needed, rather than using expensive, complex communication interfaces that would increase the toy's manufacturing cost

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Adaptability or versatility

If multiple triggerable sub-parts are added to a toy to enable function selection, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvefunction selection capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touch-sensitive surface serves multiple functions simultaneously: it detects the presence of the toy, determines its position, identifies its orientation, and recognizes which specific sub-part is being touched. This universal interface replaces multiple separate sensors and communication protocols, reducing overall system complexity while maintaining high adaptability

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent divides the touch-sensitive surface into multiple detectable zones or regions that correspond to different triggerable sub-parts of the toy. Each zone can be independently detected by the sensor array, allowing function selection without requiring separate communication channels for each sub-part

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Facilitates a robust and cost-effective interactive experience by allowing touch screen devices to recognize and respond to the identity, position, and orientation of toys, reducing complexity and cost while enhancing interactive capabilities.

Implementation Method 1

a sensor sensitive to capacitive coupling; at least one object adapted to create a capacitive coupling with the sensor when at least one signal is input to the sensor

Methodology Applied
Scientific EffectCapacitive coupling: Capacitance

Data Source

PatentEP2405330B1Interactive game pieces using touch screen devices for toy play
Publication Date: 2020.10.07 DISNEY ENTERPRISES INC
  • EP2405330B1 patent drawingFigure 1a
  • EP2405330B1 patent drawingFigure 1b
  • EP2405330B1 patent drawingFigure 2a~2b

AI summary

There is provided a system and method for facilitating an interaction using first and second peripheral devices and related structures. Each of the first and second peripheral devices have a plurality of touch points for touching a touch surface of a touch-sensitive system. According to an exemplary embodiment, a method comprises detecting a plurality of contemporaneous touches on the touch surface of the touch-sensitive system. One of the first and second peripheral devices is identified based on the plurality of contemporaneous touches as compared to the plurality of touch points of one of the first and second peripheral devices. In some embodiments, orientation of the one of the first and second peripheral devices can be determined based on the plurality of contemporaneous touches as compared to the plurality of touch points of the one of the first and second peripheral devices.