Touch Screen Virtual Wheel for Spinning Bar Control

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Solution Overview

Problem

Existing video game interfaces lack intuitive control over rotational movements, such as gymnastics, due to indirect user interaction methods like joysticks, which can result in a less satisfying gameplay experience.

Innovation Solution

A touch screen interface using 3D computer graphics to model a spinning bar, where players control the rotation and acrobatic moves of a game character by manipulating a virtual wheel with stylus strokes, allowing direct control over the bar's spin speed and character movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a joystick or traditional game controller is used to control gymnastic moves, then the device complexity is reduced, but the ease of operation deteriorates due to indirect control and lack of intuitive response

Engineering Contradiction:
Improveintuitiveness of controlVSAvoidcontrol interface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a virtual wheel as an intermediary control element displayed on the touch screen. This virtual wheel serves as a mediator between the user's touch input and the gymnastic character's rotational movements, providing intuitive control while maintaining the simplicity of the touch screen interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the traditional mechanical joystick control system with a touch screen-based virtual wheel interface. This substitution eliminates the need for physical buttons and sticks, providing more intuitive control through direct touch interaction while reducing overall device complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If a touch screen interface with virtual wheel is implemented, then the ease of operation improves through direct control, but the device complexity increases due to additional interface elements

Engineering Contradiction:
Improvedirectness of controlVSAvoidinterface element complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual wheel interface serves multiple functions: it controls the spinning bar rotation, enables character movement selection, and provides intuitive touch-based interaction. By making the interface element multi-functional, the patent reduces the need for separate controls for each function, thereby managing complexity while improving ease of operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent transitions from traditional 2D joystick control to a 3D touch screen interface with virtual wheel elements. This dimensional change allows for more intuitive control through natural touch gestures while managing complexity through the integrated nature of the virtual interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If physics modeling is made more realistic for gymnastic movements, then the authenticity of gameplay improves, but the device complexity increases due to more complicated calculations

Engineering Contradiction:
Improveauthenticity of physics simulationVSAvoidphysics calculation complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms where the virtual wheel's visual rotation state provides real-time feedback to the user about the spinning bar's current rotation. This feedback system enhances the authenticity of the physics simulation by providing intuitive visual cues while managing calculation complexity through efficient rendering techniques.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent dynamically adjusts physics parameters such as rotation speed, gravity, and friction based on user input through the virtual wheel. By changing parameters in response to user actions rather than using fixed complex calculations, the system achieves realistic physics simulation while managing computational complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS7682250B2Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display
Publication Date: 2010.03.23 NINTENDO CO LTD
  • US7682250B2 patent drawing
  • US7682250B2 patent drawing
  • US7682250B2 patent drawing

AI summary

The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.