Touch Panel Shooting Range Display for Precise Targeting
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Solution Overview
Problem
Existing shooting games on devices with limited display areas, such as smartphones, face challenges in achieving precise shooting and speedy game development due to complex and unnatural operation systems.
Innovation Solution
A shooting game control method that utilizes a touch-panel-type display, where a touch operation on the screen accepts a shooting effective range display, allowing for precise targeting and simplified operation by determining if the attack target is within the displayed range and controlling the attack accordingly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a button operation corresponding to a trigger is executed to simulate real shooting, then the shooting simulation becomes more natural, but the operation becomes complex and speedy game development is hindered
Solution Approach 1:
The patent extracts the essential function of shooting (firing at a target) from the complex real-world shooting simulation. Instead of requiring multiple steps to simulate real shooting (finding target, enlarging image, specifying shooting point, executing shooting), the invention directly links touch operation to shooting execution, removing unnecessary intermediate steps while maintaining the core shooting function.
Solution Approach 2:
The patent inverts the conventional approach by not trying to make the touch interface resemble real shooting operations. Instead of making the operation natural like real shooting, it makes real shooting adapt to the touch interface paradigm, where a simple touch gesture directly triggers shooting without complex multi-step procedures.
2Productivity
If an auto-aiming function is used to instantaneously aim at nearby enemy characters, then the game operation becomes faster, but it becomes difficult to express weighting or scores based on difference in shooting position
Solution Approach 1:
The patent introduces feedback by displaying the shooting effective range (first frame) at the position where the player touches the screen. This visual feedback allows players to understand the relationship between their touch position and the resulting shooting position, enabling them to control shooting precision while maintaining fast operation through direct touch input.
Data Source
AI summary
A shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.


