Touch-Swipe Character Assignment with Target Eligibility Feedback

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Solution Overview

Problem

Conventional gaming systems face challenges such as cumbersome user interactions, ambiguous character-job associations, lack of flexibility in character relocation, and timing-related issues leading to frustrating and unintuitive gaming experiences, especially in touch-based mobile gaming environments.

Innovation Solution

A method and computing device that facilitate user interactions by detecting character selection and movement towards a target object, presenting an indicator, determining job capability, highlighting executable targets, and assigning characters to execute jobs, while updating the display to show job results, using touch-sensitive displays and intuitive swiping gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional character selection and target assignment methods are used in mobile gaming, then character control functionality is achieved, but user interaction becomes cumbersome requiring multiple clicks or taps

Engineering Contradiction:
Improveuser interactionVSAvoidtime for character allocation
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent combines character selection and target assignment into a single continuous gesture operation. The user selects a character and assigns it to a target in one uninterrupted swipe motion rather than separate click actions, merging two distinct operations into one fluid interaction sequence.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically updates the game state during the gesture itself, providing real-time feedback about character eligibility and target validity as the user swipes. This dynamic response allows the user to see intermediate states and adjust their gesture before completion, making the interaction more responsive and efficient.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If trial and error approach is used to check character job eligibility, then compatibility is determined, but user effort is wasted and experience becomes frustrating

Engineering Contradiction:
Improvecharacter job compatibility informationVSAvoiduser effort
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system performs preliminary validation of character-target compatibility during the gesture itself, before the user completes the assignment. The game checks whether the selected character can perform the desired job on the target object and provides feedback during the swipe, preventing wasted assignments before they occur.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides immediate visual feedback during the gesture about character eligibility and target validity. This feedback mechanism informs the user in real-time whether the selected character can perform the desired action on the target, eliminating the need for trial-and-error approaches.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If conventional character relocation methods are used, then character movement is achieved, but flexibility in re-allocation is limited and gaming experience becomes unintuitive

Engineering Contradiction:
Improvecharacter re-allocation flexibilityVSAvoidgaming experience intuitiveness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system allows dynamic re-allocation of characters to different targets during gameplay without requiring complex menu navigation or multiple steps. Users can continuously assign characters to new targets using simple gestures, making the system adaptable and responsive to changing game situations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The same gesture-based interaction mechanism works for multiple purposes: initial character assignment, re-allocation to different targets, and modifying character tasks. This universal interaction method simplifies the interface while providing versatile character control capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Reliability

If timeline-driven character development is used, then level progression is tracked, but timing errors occur and multi-user conflicts arise

Engineering Contradiction:
Improvegame stabilityVSAvoidtiming synchronization
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system provides real-time feedback about character availability and target status during gestures. This immediate information updates allow the system to synchronize multi-user actions and prevent timing conflicts by making the current state transparent to all users before actions are committed.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250288904A1Method for facilitating user interactions in gaming environment
Publication Date: 2025.09.18 SUPERCELL
  • US20250288904A1 patent drawing
  • US20250288904A1 patent drawing
  • US20250288904A1 patent drawing

AI summary

A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the 10 target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.